Recently active
Anyone else having issues with noesis HUDs not loading for players in live worlds (works only sometimes), or noesis buttons losing the ability to be clicked? (data context is being updated correctly, button becomes frozen).Very inconsistent.... somedays noesis HUDs appear everytime starting the world and the next day noesis HUDs do not appear.Sometimes noesis buttons in the world do not work at all, sometimes they work once, but if you unfocus the noesis go out and focus back in the noesis button does not work on the second try.Anybody got similar issues like this or have any ideas on what to check... on player focus problems, async, etc... Thanks, crew!
can anyone guide me in the right direction as far are getting an item players in the world collect to track and register on the world shop gizmo so they can purchase items? I have other object that track for quests and in HUD through PPV, but from my research the world shop gizmo is linked to the "world inventory" it might be something super simple I'm missing but I am sooooo lost right now! any help would be appreciated <3 thanks y'all!
Hi everyone,I understand how mobile hours are typically calculated and displayed, but I’m noticing that mobile hours are not appearing for my world, “2025 Candycane Lane.”The world is published and accessible, so I wanted to ask if there are any additional mobile eligibility checks, thresholds, or known delays that could cause mobile hours not to show yet, even when the world otherwise meets requirements.I’m mainly looking to confirm whether this is expected behavior or something that should be reviewed further.Thanks for any clarification.
Hello smart people, the Desktop editor's AI tool, GPT and i have spent 5 days on this and we can't seem to get this working. Long story short, i have a 'local' weapon script that works flawlessly with vfx, sfx, projectile gizmo, events to Hud etc when used by player 1. However, the moment player 2, they cannot fire the weapon.I've added tons of debugging logs and the concensus is proper ownership transfer. However, the weapon entity, the individual connected entities etc are all in the transfer ownership section of the script.Desktop editor's AI, GPT and i are stumped.I know you're probably going to want to see an example script and try to make suggestions but to be honest, ive tried so many iterations, even copying 'Chop 'n' Pop' version, watching limited tutorials on this subject , etc and still not working for player 2.Id be happy to clone the world and have someone connect to it and try, see whats going on. Might be the best way to figure it out.id be happy to post results here aft
Even though I've been consistently listing items, sales have been 0 since the 17th. I can't figure out the reason why.😔
When you use code blocks in the VR editor you can use three button down events, one for button 1, one for button 2 and one just for button and you choose which button.I'm now scripting in the Desktop editor and I see OnButton1Down, OnButton2Down but I can't find a OnButtonDown where you can see which of the four buttons was pressed. Now I would find it strange if we have the button down for four buttons in de VR editor and not in the desktop editor through scripting, so I'm wondering if I'm missing something.Does anyone have an Idea about how you can see if it's button A, B, X, or Y that is pressed?
Hello,I understand that India is currently not eligible for general enrollment in the Meta Horizon Creator Program.I would like to confirm whether creators or studios based in India can still participate through Partner enrollment in the MHCP.My account meets the remaining requirements (18+, Meta account in good standing), and I would appreciate guidance on the correct path to participate from India.Thank you for your time and clarification.
If you stop simulation in Horizon Desktop Editor while NPC is in trigger, it will break trigger for that NPC. Once broken, any time simulation is started, the trigger will trigger for that NPC right away and then will not trigger again for that NPC. Currently resetting world fixes the issue and I would assume this does not affect published worlds (since it is related to stopping simulation).Image below just shows the setup I used to recreate bug, I was able to break each trigger by stopping simulation when NPC was in trigger. I attempted with real player and no issue occured.
is anyone else having problems with going into buildmode, it keeps telling me unable to load content since yesterday, i cant go into any of my builds
MASSIVE ISSUE! I have a seamless music player that spawns my songs in as assets but it will only play them in spatial it willl not play them in global(stereo) i have lost my mind and mental health has crashed I need help asap before i keep beating myself up over it. IDK what im doing i use AI and visual code to help me with it ball but they are saying they have no clue m y player works so good too it just wont play the sound without spatial effects it plays global thru the entire world but cuts out every time u move and there is no gizmos in my world at all so i cant manually change to global and when i do in edit mode when the gizmo spawns as i play a song it reverts to spatial again all on its own '
Is it possible to parent an entity to another (i.e., as the parent moves, the child will have all transformations follow the parent)?
I’ve seen in my game that AI generated NPCs have reverted to the default ones. This seems to happen sporadically, wasn’t happening last night and is happening today. Just posting to say has anyone else had similar issues, do you have workarounds and to any meta staff, is there anything that might fix this ahead of judging for the MHCP mobile innovation competition?
Hi, I'm Plee.. new creator in Meta. So excited to be learning truly with this community.. but I also don't want to be taken advantage of.Looking for an efficient way to promote, keep visibility and drive traffic to my 18+ environment. Plee's Lounge - 839836115886270It' s a lounge and I think its cooler than alot ive seen.. but can use some work. I have some plans.. would really love to host or plan a launch event or join the 18+ or 21+ night community or tours. Mainly where do creators start? Im quite a loner.. and I cannot for the life of me figure out how to efficiently create a currency system gameplay/ ui.. even w the guided youtube videos, documentation, and mhcp tutorials theres not much on gameplay. And the tutorials in the creator hubs always open to broken links. :( Wanna get this started before I work on my next project within worlds
Hello,I am a young developer from Morocco who likes to build things, when i found out about the Meta Horizon Start Competition and the ecosystem Meta has built to make VR and AR more mainstream I got really excited. Unfortunately when I wanted to get into the meta horizon Creator Program and checked the monetization I noticed that my country is not eligible.Is it possible to include other country into the program, and do you have a clear timeline for Morocco specifically? Is there a way I can get into other program I checked the partner program and i am also not eligible?I am still determined to build things and publish them through Meta Horizon and i am 100% sure there are a lot of creator like me in the same situation could you please find a solution for this?Thank you for your time,
Does anyone have problem loading content in variable area in code block? It been 2 days i cant build the world. Even try to make blank world and still got unable to load content
Hey everyone, I’m currently building a store and no matter what I do when I try to place a Gizmo into the world it just vanishes. It’s not just happening in the world I’m creating now the same thing is happening to my other world. Is anyone having the same issue? All capicities look fine it seems to be since the most recent update.
I previously had a thread here that was closed as resolved regarding avatar clothing restrictions I was getting when importing my own textures. I was happy that most of those items were reviewed and released as acceptable. I still have some older items with the same issue that I believe are still under review.A few days ago, I built a store world and batched some new items. By mistake, I also included a few of the dresses that had been previously restricted and then later released. Those same dresses have now been tagged as restricted again, even though the issue was supposedly mitigated. I’m concerned because I thought the overall problem had been resolved.I appealed the items (just like before), but in under 30 minutes they were hit with the same AI restriction. This makes me believe there isn’t any human visual review happening. Please help me get this fixed not only for the older items, but also for my future ones. These items are holiday-themed, so timing is really important.
My Itemized sales information seems to be slightly frozen. Items I know were sold are not appearing and I'm only seeing 15% of the items I've sold this month itemized. I've always had an issue where some clothes sold on let's say Monday may appear as sold on Tuesday as well but now it's been showing the same items and only limited item being reflected the last couple of days. It's showed a few new sales but seems like anything sold via Avatar editor specifically aren't populating and it's stuck in a loading loop. Even searching specific items I know were sold doesn't populate the results. I've checked on various browsers and still getting the same result.
I am getting very close to releasing my first world (some details are here Building something.. | Meta Community Forums - 1351760 ) and I am wondering about promoting my world and keeping it visible/discoverable. Any tips about that ?
Hey everyone,With the recent news about Meta potentially reducing the metaverse / Reality Labs budget by around 30%, I wanted to ask if there’s been any update or guidance on what that means for Horizon Worlds and future creator competitions.The recent “What You Missed This Quarter” post felt very optimistic about 2026, but I’m curious whether plans like creator competitions and MHCP incentives are still on track, scaled back, or being reworked.Not trying to start rumors — just hoping for clarity so creators can plan wisely for 2026.If anyone from the team can share even a high-level update, it would be hugely appreciated.Thanks!
trying to understand the testing section of this document: https://developers.meta.com/horizon-worlds/learn/documentation/typescript/api-references-and-examples/world-broadcast/overview i'ver added the simple asset but have no idea if it works.it says: "Testing You can test your changes in two ways: In-editor - This is the easiest workflow for checking changes as you work. Set up a trigger (e.g., a trigger zone) that activates your camera scripting when a player enters it. This allows you to see your cameras in the editor. Remember to disable this trigger before publishing! The frameworks we’ve provided has Debug Mode toggles to help with this. With real instances - When you’re ready to start integration, Meta can set up a Draft stream visible only to the world’s creators. Draft channels show only instances that the creator(s) are in. An instance can take up to 5 minutes to be prepared and selected for streaming—we’re working to reduce this delay. The Stream Controller can on
Unfortunately, despite the Meta Horizon v243 Release Notes, there is no changePage function.Is there a workaround or is this going to be added on Monday hours before the contest deadline?I could certainly use this function and was coding some features to use it when I noticed the function was missing from the API.
Is anyone else having issues with CodeBlockEvents.OnAudiocompleted not firing? Even if you don't have a solution please let me know if it's just not working for you. It's not even working on scripts that used to work. I'm not sure why. I know I've been doing it right. The following is an example of a script that I attached directly to the audio gizmo. The song plays on world start but does not do the console.log(). import { Component, AudioGizmo, CodeBlockEvents } from 'horizon/core'class practiceTrack extends Component<typeof practiceTrack> { static propsDefinition = {}; start() { this.connectCodeBlockEvent( this.entity.as(AudioGizmo), CodeBlockEvents.OnAudioCompleted, ( ) => { console.log('Audio completed') } ); this.entity.as(AudioGizmo).play() }}Component.register(practiceTrack);
This issue has been blocking my progress since February 20, where I made quite a few leaps & bounds in my world. However, I cannot publish it. I was told on the discord you can have either all Tri-Mesh or all SubD models. I got rid of the SubD models, and I'm still not allowed to publish said world. A cloned world doesn't make any difference. Is there a quick way I can get all/any pre-release features out of the world, and thus published? A black box of an error message isn't helping me.
NoesisGUI has a RichText formatting option but this does not seem to be supported by Horizon Worlds. Is there some way to get bold or italic in NoesisGizmo panels?
Already have an account? Login
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.