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Consoles are relatively set platforms, so any major bugs with the game itself can be tackled without having to deal with the massive amount of different hardware configurations on PC.Console gamers are more receptive to DLC because of the lack of mods on console, so some devas wait until all their DLC comes out and then just bundle it in with a Game of the Year edition that also comes out on PC. PC releases, if done correctly, are the most technically proficient version of a game, so they might take longer to work on than a console counterpart. Microsoft or Sony might pay for a console exclusive debut, which means that the game's PC release is delayed until that deal has expired. Finally, some developers are under the assumption that a PC release that was concurrent with a console release would cannibalize their sales in one market. Console is generally released before PC because there is less competition on [Console game development Company than on Steam.
Lots of exciting news in today’s Connect 2022 keynote. We've wrapped up the biggest VR topics into an article on our blog. See the VR News at Meta Connect 2022 for a quick summary. We've been sharing details about Project Cambria for a while and today announced the Meta Quest Pro. Check out our blog Introducing Meta Quest Pro, an Advanced VR Device for Collaboration and Creation. You can pre-order Meta Quest Pro from the Meta Store starting today in any country where Meta Quest products are supported, and from select retail partners, including: Best Buy in the US and Canada, Argos and Currys in the UK, and FNAC and Boulanger in France. You can also pre-order from Amazon in the US, UK, Canada, and France.
What is Meta Connect and how do I watch it? Meta Connect is our annual conference for developers, creators, tech enthusiasts and others who want to hear about our latest efforts to build the future of connection within virtual and augmented reality. Anyone can join this free digital event on October 11, 2022 at 10 AM PT. All Meta Connect content will be streamed live and available afterward on the Reality Labs Facebook page. If you have a Meta Quest 2 headset, you can register to attend in VR in Meta Horizon Worlds. Once you’ve registered, look for the Meta Connect program in the Events tab of your Horizon menu inside Meta Horizon Worlds. Find out more about Connect here. There's a discussion thread in the Talk VR board if you're looking to chat with other community members!
Hey Everyone! As you may have noticed, we’ve done some updating to the site, which means we’ve moved a few things around. To note, here are the main updates to know about:- All Support related topics are now in the Get Help board. - If you’re looking for more product specific threads, those are in the Talk VR board. - And apps, games and the likes are in VR Experiences.Note: Going forward in the Get Help board, make sure to use labels for specific products, like “Meta Quest 2” in order to flag them and search for them more easily. If you’re looking for a thread that you can’t find, it may be in our archive section here. Feel free to ask a moderator if you want to bring a thread out of the archive. We’re happy to help! Lastly, share your thoughts on the new site below. We'd love to hear from you on what works, what doesn’t and what we can do to continue making your experiences even better. Thanks all!
Developers are crucial to the success of our products. I repeat, CRUCIAL! Seriously, what would our hardware be without the awesome things you have already or are in the works of creating? Which means we want to hear more about your projects and get you what you need to have your software be the next big thing! Hence, our dedicated Developers section. If you're working on a game or app and you have a developer-centric question or comment, we ask that you specifically go to our Developer Section in the forums. The developer section is shared with Meta staff members and contains a variety of developer-specific categories like Unity development, Unreal development, Quest development, SDKs etc. to help you get what you need to build the best software out there for Meta VR products. Note, you can navigate to the developer section by selecting 'Developer' from the top menu bar or by clicking here. Also just like any other forum section, please play nicely wit
If you think you have a great idea for a new Meta product feature or a change that you'd like to see with an existing Meta product item, you can leave your feedback on our Ideas board! The how-tos to submit: When going to make a suggestion, please double-check on the site to make sure that it hasn't been suggested before. We do ask that there only be one thread per suggestion, so we can more easily keep track of what the community really wants. If you support something already suggested, leave a kudo on it (you know that thumbs up button? Yeah!). That will increase the chances that feature will be taken into the team’s consideration. Our teams are always looking to better understand what our users want to see out of our products, so we encourage you to make your voices heard!
Being a newb in-game and in anything can be tough. Here is a run down of how our tiny forum elves (and moderators) can help get you from an unknown newb to forum all-star. Posting links to external sites, certain keywords, or posting logs outside of spoiler flags may trigger the spam filter and your post will be hidden accordingly. When moderators check the spam queue, they verify whether or not the post is legitimate and will verify your account to prevent future posts from being subject to the above. If the forum is telling you a post has not yet been approved, do not repost it. Moderators have to manually verify each post to ensure they are not all identical. We generally do not want to inhibit any kind of organic discussion on the forums, so deleting posts on the forums is usually a last resort action. If a post or comment you made does not appear or has gone missing, it was likely one of these three things: Caught by the spam filter and will come back when one of th
We receive a number of questions about how and when Quest software updates will roll out to users. While all the information on that is a bit long to include in this post, we've assembled a list of Frequently Asked Questions (Meta Quest Software Releases FAQ) with answers to help clear up some of the confusion that arises. Though we encourage you to read the entire FAQs, these are some of the main takeaways: We as a team roll out releases gradually, over the course of a few days. Downloads happen automatically if the device is on and in sleep mode. If the FAQs don’t end up covering what you need answered and you have any additional questions regarding software updates, please feel free to ask. We try our best to periodically update this list of FAQs to ensure that our users know how the software update process works.
These features and enhancements will become available starting the week of August 8th, 2022. Meta Accounts We’ll begin rolling out a new Meta account structure in August 2022 that gives people more flexibility and control in VR. You’ll no longer be required to log into your Meta VR devices with a Facebook account. This also means: We’re also evolving your Oculus profile to a new Meta Horizon profile, which you can customize as you see fit. Your “Friends” will now become “Followers,” similar to Instagram’s existing model. You’ll have the option to add your Facebook and/or Instagram account to the same Accounts Center as your Meta account, which unlocks connected experiences in VR. We’re rolling out new controls to help you more easily manage your privacy settings. Meta Quest Guide We are rolling out the Meta Quest Guide. Now users can: Watch device and feature tutorials Check out what's new in our latest Meta Quest software release notes Find answers to top questions and get trouble
The Public Test Channel (PTC) for Quest and Quest 2 v44 is starting to roll out. Let's use this thread for collecting feedback on it. Share your impressions and let us know if you see any issues. Please make sure to also send in bug reports along with posting here if you notice anything going wrong. Thanks to everyone testing out PTC and sharing your feedback! We appreciate your help testing out the core functionality of software as we develop!
DashWe've added a new button to the Dash belt to select and view individual Virtual Desktop panels. We've improved stability and performance of Virtual Desktop. Please make sure your version of Windows 10 is up to date to take advantage of these improvements. GuardianWe’ve made performance improvements and feature updates to improve your experience while interacting with Guardian. These updates include: Ability to clear your Guardian boundary history from your Guardian settings menu. Opportunity to confirm your Guardian boundaries are accurate when you first put on your headset.Removed the need to indicate what direction is forward when setting up Guardian. StoreUpdated the design and improved performance and load times for the Oculus Store. HomeYou can now collect all of your Oculus Home rewards at once with the new Collect All button. (Note: this feature is rolling out slowly to everyone within 1.40. Thanks for your patience!)FixesFixed an issue where Touch controllers could lose tra
These features and enhancements will become available starting the week of January 17th, 2022. App Library Oculus first party apps are no longer pinned to the top of your App Library. Instead, you can control the order of your apps through your App Library’s sort + filter settings. Link Sharpening+ If it looks like your view in VR with Link is a little bit clearer, you’re right. We’ve improved the Link Sharpening algorithm for better visual clarity. Stationary Guardian Stationary Guardian now uses Passthrough. When you move toward the edge of your Stationary Guardian, you won’t see the boundary outlines. Instead, Passthrough will fade in to show your real-life surroundings. Horizon Home To help you explore your Horizon Home, you can now teleport to different designated areas in your Home environment. Simply hide the Universal Menu by pressing the Oculus button, and press your controller thumbstick forward to see a set of potential hotspots. Then aim at one of the hotspots and
Starting today, you’re no longer required to log into your Meta VR devices using a Facebook account. Find out all about Meta accounts and Meta Horizon profiles on our blog post. You can now set up a Meta account using your email address or Facebook account. If you currently access Meta VR products with an Oculus account, you can continue doing so until January 1st, 2023. After that date, you’ll need to set up a Meta account to continue using your VR device. Meta accounts give you more choice when it comes to how you log into VR and whether Facebook and Instagram are part of your experience. When you set up a Meta account, we’ll migrate your existing information (including apps, achievements, and friends) to this account so you can dive back in. To learn more, watch our tutorial video. To get started, visit our website or open the Oculus mobile app.
The Public Test Channel (PTC) for Quest and Quest 2 v43 is starting to roll out. Let's use this thread for collecting feedback on it. Share your impressions and let us know if you see any issues. Please make sure to also send in bug reports along with posting here if you notice anything going wrong. Thanks to everyone testing out PTC and sharing your feedback! We appreciate your help testing out the core functionality of software as we develop!
Ahoy, everyone! We have some new information for our friends using Horizon Workrooms! A lot of you have been transitioning over to Meta Accounts recently, and as we've started to roll that migration to everyone, we feel it's imperative you know the details, what a meta account is, and what you should do to prepare for the migration. Without further ado, rev up those fryers and get ready to delve into Workrooms! What to expect On August 30, 2022, users will be signed out of Workrooms and asked to create a Meta account to log back in. Don't worry, as frightening as that sounds, we'll help guide you through the process and help you migrate across your existing workrooms, including any associated files. How to prepare First thing's first is to plan ahead - check your calendar. If you have meetings planned on or after August 30th, make sure you and your team factor in time to set up your new Meta account and migrate your workrooms. Keep in mind, this may take several minutes. Be sure you're
First off, I apologize if this is the wrong place to post this. I mostly use the various VR subreddits. This is my first time posting here after an individual from the support team recommended it. I was hoping someone could point me in the right direction on how I could get added to Meta's press list. Originally I thought my community was not large enough but since then have seen content creators with smaller audiences be added to their press list. I do not expect any handouts, I am just trying to gain access at the same time as other creators / media that Meta works with just like I do with games. I would obviously be fine to sign any NDA's, follow any embargo dates or sign over my soul to Mark if that is what it took. Or even if I could be told that once I meet X requirements I can be added. Any help at all is much appreciated, thanks! 🙂
Coming in August 2022, we’ll begin rolling out Meta accounts, a new way for people to log into their VR headsets that doesn’t require a Facebook account. Your Meta account is not a social media profile; it lets you log into your VR devices and view and manage your purchased apps in one place. You can also add your Meta account to the same Accounts Center as your Facebook or Instagram account to unlock connected experiences across Meta technologies — like finding your Facebook friends to play games with in VR or chatting with friends on Messenger. To learn more, check out our blog post.
These features and enhancements will become available starting the week of July 11th, 2022. Move 2.0 We’ve been listening to your suggestions to improve Move in order to make it easier to track your VR fitness progress. Last month, we began to roll out tracking and viewing your VR fitness stats on your phone. iOS users also had the option to sync with Apple Health. Today, we’re sharing a couple new improvements to Oculus Move: Earn Move Achievements for hitting your fitness goals. In the Move app, find the dedicated tab to track your fitness milestones, like 5000 calories burned or 100 daily goals completed, no matter what game or app you’re moving in. Visualize your fitness progress compared to the previous week with Move Trends. And for those interested in more fitness stats, check out your peak and average intensity (calories burned per minute). If you haven’t used Move yet, learn more about Move and how it can help you track your VR fitness goals. Messenger While in VR, you c
These features and enhancements will become available starting the week of June 14th, 2022. Meta Horizon Home In this release we’re introducing early access to Meta Horizon Home; your personal VR social space. With your new home in VR, you'll now have a central place where you can seamlessly: Invite friends and family over to hang out together as Avatars Speak with one another using spatialized audio Coordinate and group launch into supported multiplayer experiences together Watch Oculus TV together with friends in Meta Horizon Home We know that sharing things you love is a great way to spend time with friends and family, but distance can make that challenging. Defy distance and share experiences by watching Oculus TV together with friends in Meta Horizon Home, where you can do things like: Host a virtual movie night for friends and check out feature films from Lionsgate Note: Lionsgate films are available only in US Travel to space and experience life on the International Space
The Public Test Channel (PTC) for Quest and Quest 2 v41 is starting to roll out. Let's use this thread for collecting feedback on it. Share your impressions and let us know if you see any issues. Please make sure to also send in bug reports along with posting here if you notice anything going wrong. When sharing feedback, try to include as much detail as possible to help the team investigate.
Hi just wanted to see if anyone could confirm the email invite I received is legit. Deleted some items that included my name and location. Hello,The Oculus User Research Team wants to learn more about how people use VR and how we can make it a better experience. We are looking for people 18 years or older to participate in a 120-minute in-person research study between July 19-29. The study will be held in or near . To thank you for your feedback, you will receive $400.if you are selected and participate in the study. If you are interested in participating, please complete the brief survey. If you are selected for the study, our research partners at Spatial Research & Design will contact you directly and you will receive a follow-up call or email with more details. Please don't hesitate to reply with any questions!Thank you,The Oculus User Research Team
It's 2am for Mr. Kojack right now, but he was kind enough to wake up and save the forum from the spambot attack.Post your kindest 'thank you' meme's, here. Hooray!
why are my post being deleted Link to post: (lock app)by MarcusMc83 https://forums.oculusvr.com/t5/General/lock-app/m-p/971310#M384332 use Oculus quest 2 unlock pattern. and set it to only block the browser app. not your whole device. if this is to block yourself out. you will need to create the pattern. and hide it from yourself... hope this will help,. its a start. it will create a barrier This message has 0 replies
The Public Test Channel (PTC) for Quest and Quest 2 v40 is starting to roll out today. Let's use this thread for collecting feedback on it. Share your impressions and let us know if you see any issues. Please make sure to also send in bug reports along with posting here if you notice anything wrong. When sharing feedback, try to include as much detail as possible to help the team investigate.
:P Ok, truth is, I wanted to be first post in one of the forums...That said, I am working on trying to make a vr glove that will work in conjunction with the oculus. Hopefully Unity quits being a pain.
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