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I've been looking at a number of Horizon Worlds worlds/experiences/games and have been using "likes" as a proxy for success to get an idea for what successful games look like. And I am finding it hard to draw conclusions.One thing I notice is that many games that have a lot of likes have been around for a while or are connected to creators that have been around for a while. Even new games that won prizes in the last mobile contest often don't have a lot of likes.I am also still puzzled as to what algorithm Meta uses to promote worlds, other than games that have a lot of likes/players, get more promotion, leading to more likes/players. As a result there are a few games that get a lot of promotion and have a huge number of likes and many games that seem to get little promotion and so of course have few likes.For my own games, I notice that once a month or so for a day or two the impression count goes up and then drops down again to a very small number. Is this a sign that Meta randomly c
I just got rid of the pilot chairs in my Starship game because attempting to get out of them would sometimes randomly teleport the player several metres above the starship.Is there a known bug with leaving chairs in the Avatar Pose gizmo in Horizon Worlds?
So, I got typescript script that works perfectly fine in the Desktop Editor, in Preview, but doesn't work at all in VR (neither on desktop nor when published).What could be the issue ?
Hello,My world has "Visible to public" publish settings off and disabled. I am not able to turn it on. I got advice in discord to unpublish and publish again but this will affect the publish date for the competition. Is there a way to turn this settings on without unpublishing?
How to Interact with CodeBlocks in Desktop Editor We hear your enthusiasm for accessible scripting and we are looking into ways to interact with CodeBlocks directly from the Desktop Editor. For now, we have a read-only version of the VR CodeBlocks viewer coming soon: Let us know what you would like to see in terms of CodeBlocks features for the Desktop Editor, to help drive our feature prioritization.
I have several people on my friends list, but none of them has Invite button. Horizon Worlds seems to be different than Meta Quest Developer's Hub where I can just invite via email.How do I invite people to test my world if I don't have an Invite button in any of my friends' profiles?!
Does anyone have horror asset I can use. Also anyone have tutorial where u put key in and teleport show up. I gonna make new world as horror edition
I turned this into its own thread sense it seems this is a Horizon World issue and not just my world. Would love if any would help test this to confirm if what I am seeing is correct. ## BugUsing a portal breaks player collision. I tested this many times by directly traveling to Super Rumble, where no bug was occurred. I then tested many times using portal, where the bug would occur most the time. Wrote down on a paper trying to make sure I had high confidence in the bug and reported the bug using the 4 button report thing.Going straight to super rumble: No IssueGo to rumble using portal, bullets start going through some players. It is at random but the players you can't shoot stays the same. So you some players you will be able to shoot and some you can't.Recreating BugTo recreate this bug go to horizon lobby area, create portal to rumble and shoot at players. Keep in mind if you shot the guns it will trigger hit, it is the player collider that on some players you won't be able t
GenAI creator tools are now rolling out in the European Union (EU). Creators in the EU will now have access to all of the GenAI tools that are part of the Horizon Desktop Editor. Be sure to try these tools out!
i am still trying to understand how players can spawn entities... but i'd like to understand how you might implement "leaving footprints" when players or NPCs walk across certain surfaces?
Hello,Unsure this is the correct forum to ask this question, it seems you can only have access to one at a time which is a bit silly but any ways. I've just downloaded the sample "rooftop racers" world and I'm looking at the the double jump logic. I see the relevant logic inside PlayerLocalController script that actually implements the double jump. I think I understand the toggle stuff between player and server running. However what is confusing me is in the world there are 8 objects configured with the script attached. Setup like you have to attach the object/script to the player when they enter the game. Is this truthful and where can I find that logic which attaches the player to the object?
Hi,I'm looking at the keyboard shortcuts for 'Preview mode'.With the quest you have controllers so you have more options than just jump, grab and release. Is it possible to manually map a key. Is this documented anywhere?
So I think I figured out why many worlds are laggy and kicking people out. LEADERBOARDS. In 3 worlds of mine and another I'm working on that became super laggy, high crash rates, hitch fraction on June 28th. I deleted all the LEADERBOARDS, everything about them (ie, Physical objs that display, any script references, and the variables in the Leaderboard tab of the console). All 3 worlds now run flawlessly. For now I can create in session "leaderboards", but they will only show historical data for those in the session based on the ppvs. So if your worlds became laggy, kicking people out on or about June 28th, I recommend deleting everything associated with the built in Leaderboards. How Meta has not "discovered" this by now is disappointing. Good news, historical data will continue to be saved in ppvs, just not displayable until they figure out what happened to them. If this indeed is the cause of the issues so many are having i think I need to come to Connect to further expl
Can creators share trimesh with people who are not in the program?
Thanks to everyone who participated in the July MHCP Creator Meeting and shared their insights. We’ve finalized the community letter that reflects our collective feedback, priorities, and requests, this is the letter we’ll be submitting to Meta.You can read and sign the letter here: https://docs.google.com/document/d/1LKbMF-troZqhSEqu2yCR3dTgH7Vl8DZGHT-cFrq5UK8/edit?usp=sharingWe’d love for you to add your name and show your support.These meetings are more than just a conversation, they’re a chance to take real action. Your voices shaped this!
I see that there are now options for landscape and profile world promotion videos to complement the thumbnails. I see this for my world:How do I upload these videos?
Hey all, I wanted to make this post to gather opinions and start a discussion about the state of Meta Horizon Worlds and where it’s headed as a platform.I wanted to start by saying that I’ve always loved the idea of VR. Being fully immersed in a world where you can do things that you can’t do in a typical 2-D flat screen experience is one of the most amazing things I think anybody can experience.I still remember when I first got my Oculus and how amazed and fully convinced that this device would be one of the biggest revolutions in gaming and social interaction whenever more people experienced it.There has been a ton of progress made in VR, and specifically Meta Horizon Worlds, but there’s still a long way to go before this platform reaches its full potential.Now that we’re done with that intro, I wanted to get to the real meat of this conversation. I personally think this push for Meta Horizon Worlds to be a mobile platform is a huge mistake, and that this focus on mobile is causing r
Is there a quick way to get a rid (delete) my assets from my project? I can't find anything about that. Luckily I had them in the subfolder, so I deleted subfolder. But now I have to remove them from "deleted assets" one by one. It's such a horrible UI/UX :(Thanks
Hi there, Could a manager please contact me regarding an urgent issue? I have an account issue and need an email address. All the responses I am getting are AI replies.
Hey Hey!!As I have been diving deep into learning TypeScript and with help from some amazing mentors and fellow creators...I started collecting and memorizing hotkeys that have seriously leveled up my workflow. So I made this fun little cheat sheet (attached!) to help me keep track, and honestly, it’s been a game changer!!I'm super curious... What are your favorite VS Code shortcuts, tips, or hidden gems? I would love to keep adding to this list and learn what helps you code smarter, not harder!
We’re encountering a critical World Streaming issue in our Horizon World Power Wash (Creator: Ash.xo | Scripting: Laex05 | Art: FlexedTie | Testing: OspreysPJs). Issue: In the live environment, the car and box are supposed to appear together at each wash station. Sometimes, only the box appears. Without the car underneath, the box won’t dissolve, which breaks the mechanic. This does not happen in dev or test, only in live. Expected Flow:Box and car appear together,Player soaks the box,Box dissolves (if a car is present),The player cleans the car and receives a reward.Current Problem:The car fails to load, so the box stays in place.Players can’t continue,Triggers appear to fire correctly, but something is preventing the car from loading in live,Background: We originally avoided Asset Spawning due to reliability issues and used off-map movement instead. That approach is now causing serious capacity and performance problems, so we’ve moved to World Streaming. The system works perfectly in
MHCP Community Meeting – Our Voice, UnitedSaturday, July 12th @ 3:00 PM EST🔗Join Zoom Meeting https://us06web.zoom.us/j/89388485442?pwd=v2QEngX23C2SO8KF8g6utLACtYz7nG.1Meeting ID: 893 8848 5442 Passcode: 485639 Our next MHCP Creator Meeting is officially locked in.These meetings are more than just conversation, they’re a chance to take collective action. Each time we gather, we compile your top priorities into a formal letter that’s submitted directly to Meta. This ensures your feedback isn’t just heard, it’s amplified as a unified voice from the creator community.What’s This Meeting About?We'll be reviewing recent platform updates, discussing the current response from Meta, and surfacing new community-driven topics to shape our next submission.Here’s what we’ll do together:Share recent updates and feedback from MetaDiscuss challenges and opportunities on the platformPrioritize topics submitted by creatorsCollaborate on ways to improve the experienceSubmit a collective statement
hi,for only one of my world, the horizon desktop crashes and restartson trying to open the Quests tab (System -> Quests from the top menu bar).This happens only to this instance of this world (which is published)). I have no issues if I clone this world, or if I try in another world. My Collaborator (not tester) to this world also face the same issue.Please let me know if I am missing something in the configuration of this world, or any fix, or anything else you want me to try.Ussie also reported in Report Issues and feedback from the desktop editor. Track Id : 1029747956038775
I am seeing in the docs that animated FBX is not supported. Is it still the case? Asking because how else would I create AI NPCs (enemies, etc.) or animated weapons or even just props without bringing in animated models.
My insight stats are now delayed by almost a week and a half. It is difficult to make changes to improve the time people spend in the game if I have no stats to see how game performance changes.I have not seen any recent complaints about stats from other developers so I wonder if this is something specific to my account?
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