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HOW DO I MAKE A SIMPLE PASSWORD SYSTEM WITHIN MY MAP WITH 4 COLORS RED GREEN ORANGE BLUE IF THE CORRECT CODE IS ENTERED THEN I CAN CONTINUE MY MAP THE STRINGS DO NOT SEEM TO BE WORKING PROPERLEY ON MY DEVICE DOES ANYONE HAVE EXAMPLES OF HOW THIS CAN BE DONE PROPERLEY WITHIN A HORIZON WORLD MAP
Hi,I’ve been reviewing the World Streaming documentation and had a few questions as we plan a larger-scale experience:Do level/subworld streaming systems raise the overall ceiling for vertices or triangles?Or are we still limited by the same global budget, even if the content is split into multiple sublevels?Can sublevels be dynamically loaded/unloaded based on each player's location or visibility?For example, if we track what each user can see or access, can we load only the levels relevant to them, instead of loading all sublevels globally for every player?Is there a maximum physical size for the world or any spatial boundaries we should be aware of?We're planning to divide our experience into distinct sections (e.g. themed areas) and teleport users between them. Each section would be its own sublevel. Would that approach work within Horizon’s spatial or performance constraints?Any guidance or best practices would be really helpful. Thanks!
Hi, been away for months. Got time this weekend to catch up. Is there a hall of fame page for the recent winning worlds? I tried a few keywords on search like "first place" "winning worlds", etc but the results are just many so i thought maybe it's easier to just ask. Yea i want to visit the winning worlds in the last competition this weekend, thank you !
Mirror Gizmo Update Hello all, We are aware of an issue affecting worlds that contain the mirror gizmo, making them unusable. To continue editing these worlds, you may need to temporarily remove the mirror gizmo and restart the editor. Our team is actively working on resolving this issue, which will be fixed in our upcoming release scheduled for Monday. After the update, you will be able to use worlds with the mirror gizmo again.
Hi all. Since the last update, my partnter and I can't use the Move, Rotate and Scale tools. We select it and it doesn't appear the arrows, etc.This is a big problem for us, we are trying to participate in the Mobile Contest and we can't make anything.We have tried different backups, reinstall the editor, etc. Not solved it.The game were it happens is The Sepulchre Adventure (tumbak7). Any help please?P.D: This was happening also to more people, in the community discord a guy posted this bug also.
Any hints on how to attach an interactive asset to the Player OnEnterWorld? My problem is that I know how to attach objects with Code Blocks, but interactive objects already have script connected to them. Is there a trick to do it? Thank you for your help!
Are there any hyperlinks or resources available to catch up on past workshops? Sometimes I miss them because they fall on days when I’m playing drums, which is a big part of my life and routine. I’m really trying to improve and grow my world, but I’m struggling. I’d love to see more support from experienced world creators—maybe through mentorship schemes. It would be amazing if creators of larger, more established worlds could help promote and guide smaller creators like me. I’m a strong advocate for community growth and believe we can all build better together when we support each other.
GenAI Tooling Expands to Additional Countries GenAI tools offered with the Horizon Desktop Editor will now be available in India, Singapore, Vietnam, Brazil, Argentina, and Mexico starting today! We can't wait to see what you will build!
Discord access?
I have this issue, where bullets will go through players and will not emit the OnProjectileHitPlayer.Gun and ProjectileLauncher are player owned and gun script is local. - When it is just me and NPCs, no issues, NPCs can be hit- I was able to test with 1 other person and didn't have issue (could of been luck)- Once I get like 3 or 4 players, bullets will now go through players, but its like player1 will have certain people that there bullets will hit and certain that will miss. Like it is random for each player.- Haven't seen any issue with static objects.
I've asked this several times in different places by now. On this forum, in the Discord, still no answer.Please give us shared folder access, we need it for the competition.
On Telegram, you can share games from the numerous game bots or web apps they have directly from the app. It would be a great way to get new players for us as developers if a similar feature is added to Horizon Worlds.
Hello everyone, I'm having this warning signs all over the place (building mode or regular worlds hopping on the headset, it seems like it all stated after the update on 06/25/2025, I have tried to uninstall the D.E, the stand alone editor but I not getting rid of the problem, any suggestions on what else I can do? I haven't been able to build or get around visiting worlds and meeting all my friends. Thanks LitlMan69.
I had a relatively simple sublevel that surprisingly was at 107% of the vertex limit according to the World Capacity option in the desktop editor. So I made a copy of the sublevel and deleted everything in the hierarchy. I was still at 68% of the vertex limit.I then started reducing the player limit. When I got to 8 players, I was then at 20% of the vertex limit.I suppose that it might make sense that the vertex limit would depend on the player limit but surely empty worlds should have low or zero vertices? I wonder if there is a bug in the world capacity vertex calculation in the desktop editor?[EDIT] I just tried the same thing with a new world - no content. Same thing. If I set the player limit to 8, the world capacity indicator said that I was already at 20% of the vertex limit. If I set the player limit to 32, I was already at 68% of the vertex limit. Seems like a bug?If it is a bug I can report it.
Any thoughts here? Llama and Specialist have not been particularly helpful.I'm trying to have a spawned asset fade into view when a player enters into range via a trigger gizmo.
According to insights stats, I have two games that dropped from more than 100 thousand impressions on June 15 to almost nothing now. So far as I know, these impressions are almost all from Meta's internal advertising. What could cause such huge variation? Is there anyway to get the impressions back up?
I need advice regarding SDK. Or if I'm going about this the wrong way, redirection & recommendations.I am decent at SourceSDK. Source SDK is used in making maps for videogames such as 'Left for Dead' ('L4D') and 'Left for Dead 2' ('L4D2'). Should I think of SDK used in/with Meta as similar to SDK as used in Source (and L4D2)? Or alternatively, am I barking up the wrong tree completely?Also, can I make 'Navigation Meshes' to be used in Augmented Reality with Meta? Also, do Meta glasses allow see thru vision with additional AR or must the player/consumer used the headset/goggles and thus the real world is not seen?Thx everyone. 'Appreciate it.
Still says "coming soon." Is it available yet?
I would like to add thumbnails to the quest board. I’ve seen so many tutorials but the option doesn’t seem to be there? How else can I add a picture?
We published Zone Wars on February 15th and have been experiencing issues with projectiles passing through players. The problem is inconsistent—sometimes, you can damage two players but not the third. If you leave and rejoin, you might be able to hit the previously unaffected player, but then another player may become immune. In some cases, players can enter the game and not take damage from specific opponents at all. The frustrating part is we can go two-three days without experiencing this issue. We just got featured and it's been the worst it's ever been. I was not able to damage an entire team. We've been dealing with this issue since launch and have tried everything to fix it. Other creators are reporting the same problem in their worlds, where projectiles pass through players and hit objects or surfaces behind them. It appears that the player collider isn't loading or registering properly. Additionally, raycasts are not detecting player hits. Many other worlds have enco
Mobile Haptics in Horizon Worlds: Coming Soon! We're excited to announce the upcoming launch of haptics for Horizon Worlds, a feature that was previously exclusive to MR. Haptics is more than just vibration - it's a way to enhance your gaming experience by adding context and depth to your gameplay. On mobile, we use the phone's haptics module to create a tactile experience that's especially important when playing without sound. With haptics, users feel more connected to the game and the gameplay mechanisms you have designed. From next week, haptics will start to roll out to Meta Horizon mobile app. If your world(s) already have haptics implemented in MR, it will be available automatically on mobile: Haptics will be applied by default to the following avatar actions: Jumps Steps on ladders Falls on the ground Picking up or dropping items If you have already implemented custom haptic effects in MR using the API function PlayerHand.PlayHaptics, it will now work on both MR and mobil
It seems like the NPC Gizmo does not respect the nav meshes that get baked when using navigation volumes and there is no way to specify nav profiles on the NPC Gizmo. This seems like a major limitation, so I wanted to spark up a thread and see if this was something Meta was planning to change in the future.
I'm in shock right now as I accidentally deleted my published world from Worlds. I've been told I need to contact someone with SVR Level Access and the quicker I do it the better. The world was called Starry Townlet. Please if anyone can help me urgently I'd appreciate it. Thanks
Does anyone know if there is a problem with the world insight stats (and a timeline for fixing it?)I understand that there is supposed to be a two day delay but for at least the last week it has been four days.I've been using leaderboards as a hack to track basic user stats but I am not entirely sure if they are immediately updated.
I have an asset pool in a sublevel that adds a button that brings up a CustomUI form that returns the user to a home spawn point. When I test the sublevel, all works as expected. However, when I load it from my toplevel, I get "Found an object with an invalid reference on variable 'spawnPoint'". Any suggestions?
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