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is there a maximum mesh tri-count per world for mobile? and if so, how do we view this?
What happens to ownership of object by Player after Player crashes or leaves the world? Suppose I have entity objects in the world that when the player grabs, they get assigned ownership by ts Is this permanent or just duration of player being in-world?What happens to ownership after player leaves the world?
So I had thought setting spawn point player gravity to 0 or less would cause flying abilities but instead it's just weird movements?
With the launch of v213, when I try to open my world to edit, I am now met with this errorIs this just a matter of waiting? Or is there something I can do to fix this?
So I tried fiddling with both rotation and position on HWXS grab anchor but it doesn't seem to do anything - I'm trying to make this grab look less awkward by rotating the cookie...
How to hold the aim pose when grabbing a laser?It seems that when a player grabs a laser, the aim pose is held for a second before the normal avatar idle loop changes the position?Is there a way to have the player hold the aim pose so there is more control in shooting?
Can we use our own fonts or change the default font in text gizmo?
what are the strange green things in the mirror?
Wie kan mij helpen Iedere keer als ik items uit de algemene bibliotheek in mijn wereld zet en probeer te publiceren dan pakt het niet , ik krijg dan pre release . zoals bijv. de bomen, decoratie, enz.Dit krijg ik continu Ik heb geprobeerd ze over te schrijven en zelf een asset er van te maken, maar ook dit pakt niet.Ik ben zelf ook niet zo thuis in die dingen ( dit is allemaal nieuw op mn 70e jaar ), maar vind het raar want waarom is er anders een asset bibliotheek als niets pakt .
for avatar pose, can it still work when scaled to 0.1 (avatar scale)?it seems avatar pose doesn't seem to activate when scaled too small, even if the avatar is also scaled
is it possible to align the raycast gizmo and grabbable crosshair to the start or end? Or is it only at center of screen even if the player's pistol or gun is not centered to screen?
[Direct Link] Thank you for your patience v213 is now live. This week in v213, we are launching Horizon Worlds Thumbnail A/B testing, giving creators valuable data-driven insights to help grow their worlds. Additionally, a new In-World Shop Gizmo is now available for creators, adding depth to world gameplay and offering players more reasons to return (MHCP Only). Our first wave of Mobile Perf Tooling capabilities have also been released, providing creators with the tools they need to optimize their world's performance. Furthermore, we've made numerous quality of life improvements, including optimizations that allow for the creation of larger worlds by reducing mesh type assets world capacity impact. Finally, we've addressed several community-requested bug fixes, such as resolving desktop editor hang-ups when adding or removing assets. Read on for more details on Meta Horizon v213: Read on for more details on Meta Horizon v213: New Features Horizon Worlds Thumbnail A/B Te
When does one know if a component's exposed Property in Desktop Editor is editable in typescript? So I had thought you could rename a spawned object (since the property is exposed) but it seems that that is not the case.... and other such assumptions now requiring severe workarounds
What is this May bonus banner that keeps showing up at the Desktop Editor? How does one sign up for it? And is it bad to sign up too early before your world is ready?
Does such exist?Slowly building one...- Unity getComponentsInChildren -> hz.getComponents- Unity getComponentInChildren -> hz .as
is it possible to rename a NPC agent using typescript?
How do you import an entire world (edited in 3ds max) back to Horizon?
when a player sits on a pose gizmo, can they not look so awkward as they look around?
How do you change the name of a spawned entity at runtime? incidentally after hours of spinning, chatgpt deep research couldn't figure it out!
is it possible to tile textures on a plane?
Im running into some really frustrating bugs that seem to be on horizon's side. Curious if anyone has any suggestions or workarounds, as the due date is soon. 1. Only players added as collaborators are able to join my published world. If they are not added to the world, they just get stuck in an infinite loading screen. I'm worried this will keep people from being able to play my game. The world is NOT set to private. 2. Jump is breaking over time. It has been fine until today, once getting 5+ people in the world. It seems like a compounding downwards gravity is getting added. Within 5 mins, players could not jump, and going onto objects that are supposed to launch the player stop working. Given that jumping is one of the main mechanics of my game, its a pretty brutal bug which makes the game unplayable. I assume it has to do with me adding force to the player on certain collisions, but adding force in 1 frame should not be constantly adding downwards force (especially with t
Tricks and techniques for perfectly framing a fixed camera? Is there a way to preview the fixed camera before jumping into simulation mode? Is there maybe some sort of camera frustrum shape that can be used?
i am still trying to understand local vs default... but also, is it possible for multiple players + NPC to be in the same bus/car/van, or moving platform?
Suppose I save the same Gen AI Model to Assets, will it have the same Asset ID or a different one? I'm trying to de-dupe a lot of horizon generated models that look similar or might be the same.
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