General VR & MR Development
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Is there any developer option to completely disable the touch controller connection checks? I am not using the touch controllers at all. The "controllers not found" popups are interfering with my progress as they consistently throw off view centering as the message popup occurs.
This is a series of game design articles.They’re more on the advanced and mature side of topics that dive much deeper into the idea of creating a truly Infinite Game - as in something that feels like your typical epic narrative driven 10 hour campaign experience, but having an infinite metagame that keeps the experience going without the game resetting after you’ve reached a what is commonly known as the “end game”.These articles give you hints on how to surpass that limit and go beyond.Games Are Need Satisfiershttps://docs.google.com/document/d/1JIuP…AS_UhCwihEThrowaway Games Are Band-Aid Approachhttps://docs.google.com/document/d/1c9wK…7iQLclssh0Future Of Games, The Next Big Innovationhttps://docs.google.com/document/d/12Soe…jV7LkeoZhUMy View On The Universe, Life And Death (Part 1)https://docs.google.com/document/d/1mmyt…CXzSTLbBMwMy View On The Universe, Life And Death (Part 2)https://docs.google.com/document/d/1x7K3…tZgw8bt3IoForking Drives Innovation, Not Competition!https://docs
Anyone know if/when Remote Desktop for workspaces will work on a ChromeOS computer? Looks like it only works with windows and mac
Suggestion:We propose that Meta considers implementing a feature allowing users to bring their personal AI companions into VR experiences. This would create a deeper and more personalized user experience while unlocking new social and creative possibilities in the VR realm.Opportunities and Details:- Subscription Option: To make this feature economically sustainable, it could be offered as a paid service. Users could choose between a one-time payment for specific experiences or a monthly subscription for repeated and long-term integration.- Collaboration with AI Platforms: Meta could partner with existing AI platforms to simplify the process of integrating users' established AI companions.-Enhanced Capabilities: A personal AI could serve as a companion, a guide, or a creative collaborator within VR, making the VR experience more inclusive and versatile.We believe this could be a groundbreaking step to make VR more personal and appealing to a broader range of users.We hope Meta will con
I made a game and submitted it to the oculus developer website, but it hasn't been in review, it just says "Submitted" and I don't know if it will be approved.
Hi all,I'm using the latest avatar SDK and I want to set up a local third person avatar with animated legs. I looked at the NetworkLoopbackExample sample scene, so I added the OVR Animation Behaviour script to the local avatar. However, the legs don't animate, they just stay still.Is there a way to make them move?Thanks in advance for any help.
Does anybody know what causes the dithering when alpha coverage is enabledIs it a bug?16-18 levels of dithering can be seen on Unity, URP, Vulkan, Multiview AlphaToMask On float4 Fragment() : SV_Target { return float4(1,1,1,TEST); }
Hello I was trying to build an application using OVR Lipsync in Unity, but it doesn't seem to work for WebGL build. Can someone guide me on how to add this functionality to compile this plugin for WebGL.Thanks.
Has there been any word on the Oculus app supporting the Arc GPU's or that theyre working on adding support? I've been running with Steam VR through VD and it's been a champ.
Hi! I'm not sure if I'm submitting this in the correct part of the forum, but I wanna know if there is a way to access the previous submission of the data handling questionnaire. I'm making another app that needs to make use of in-app purchases and as part of the data usage checkup I need to submit the data handling questionnaire, but all of the answers to it are the same and I don't recall how I accomplished it, so I'd be happy if there's a way to review it. Thanks in advance.
I get the following error when running the command described in the documentation::cross_mark: ERROR:Cannot find build with ID: <ID>I have tried several builds from different apps.I ran the command on Windows:ovr-platform-util.exe download-quest-build -d . -b <buildId> -t "<token>"
Hello meta, is it possible to modify the restrictions new secondary accounts are created? By default, secondary accounts are created with the following type on the underlying android. Type: android.os.usertype.full.SECONDARY This group has the following restrictions. Restrictions: no_record_audio no_sms no_run_in_background no_outgoing_calls Why are this restrictions on secondary profiles? When users use whatsapp on their secondary account and start calls, an error from android app "phonecalls" appears with "only emergency calls available" This restriction is on android, when secondary accounts have this restrictions. Its possible to change, but why is it set by default?
My other users are continuing to get an infinite load screen when they try to test the build using the Meta All in One SDK. I have downgraded and upgraded the SDK several times but still my users aren't able to enter into the app. However I am able to enter into the app. Please any assistance would be great. I am using Meta All In One 71 and Meta Avatars 31.0.
Hi, I can't login to the Oculus support center page: https://oculusdevelopers.zendesk.com/hc/en-usWhen I click on "log in with oculus" this pops up for a second (see first image) then it loops back to the login page (second image). Clicking "cancel" reloads the page. FYI I have a dev account and can access the develper dashboard.
After the App Lab and the Main App store were combined, it was then possible to enter keywords as part of the metadata for my app. One of my keywords is “breakout”. When I search for “breakout”, I only get 1 match, and that app is not “Close Encounters” or "Close Encounters Demo". Do the keywords take some period of time to kick in? Also, when I scan the list under Apps->Games->See All, I never see my app. I’m wondering if I have done something wrong. My app appears to be invisible to the general public!
For the blind:1) Allow Meta Smart glasses to open the existing "Seeing AI" App - especially on IOS which supports LIDAR.This would allow blind users to use the navigation mapping from the Seeing AI app tool on IOS (using LIDAP) that maps the INSIDE of their house. 2) Allow Meta Smart glasses to open up some regular outside navigation map - ex: Google mapsThis would assist blind users with navigation the outside world
Hi,How do I change the language in Meta Business Suite?
Hi, I'd like to develop a virtual TV app so that people can plug external hardware such as games console into the usb-c input. Can I utilise existing code of the Android API or Quest SDK to achieve this, or would meta need to make system changes to allow the usb-c to be used that way?
I am proposing an innovative idea that merges Mixed Reality (MR) and Virtual Reality (VR) to craft a truly immersive gaming experience that breaks the boundaries between the real and virtual worlds. The idea is to begin a game in the player’s real environment—specifically, their own room—where they are introduced to the narrative in a seamless and emotionally engaging way. This initial fusion of MR and VR allows the player to feel fully grounded in their own space, creating a natural connection to the character and story. As the game progresses, the environment begins to transform: elements from the virtual world bleed into the real one. A helicopter might land in your living room, or the walls could fold away to reveal an expansive battlefield. This gradual transition from mixed reality to pure VR gives the player a sense of continuity and immersion, making them feel as though they are entering the virtual world, rather than just being dropped into it. It’s an experience where re
Please move or delete as seen fit. I have been using the Meta glasses for over a year and I love these things. But I have some suggestions and improvements for version3 when it comes out. https://youtu.be/kqfLbuFQsF0
buggy software updates, update automatically, no way to shut it off turn off update disable function does not work auto updates still get through, how to completely turn it off.
Hello!.I hope all you to be fine ..I'm experimenting some strange behaviour as follows:1) I open MQDH and it recognizes my Quest 3, but keeps "Unauthorized"2) I check my Quest 3 and there is no popup message... so, make some reboot here and there.. and then i got the popup again..3) I have allowed the connection.4) MQDH enters debug mode for ADB, that's cool! ....3 seconds later...5) MQDH returns with the message "Unauthorized" and exits the debug mode.Also it says in red: "Failed to refresh user on device X" My Specs:Windows 11 Ver. 10.0.22631.4317, 64-bitsMQ3 built in package USB-C Cable .MQDH Version 5.1.0MQ3 is with latest updates. I have enabled debug mode with Meta Horizon App from my Mobile.Any help will be very appreciated.Mikeh
The current rayban meta glasses are vertical, which is cool for insta/tik-tok. you probably think I’m going to ask for a landscape model… Actually, I have a couple of other suggestions:1. square sensor. Action cameras have started this concept. It uses the same lens but a square sensor so it can be cropped as horizontal or vertical or it can be both and cropped afterwards (not that critical)2. If that is a problem (sensors like that are not standard and are typically large - near full frame) alternatively, a 4k sensor could be cropped horizontally but leave enough resolution to allow for a horizontal “zoom” version.
Is anyone else having issues trying to buy games I keep getting the cannot complete purchase message.
I purchased a Pre-paid Mastercard and it will not me buy a game. The card has enough funds, is activated and I made sure I put the information from the card in into the Meta store correctly. I have tried both my phone and computer but neither work. It keeps telling me "GraphQL server responded with error 1353048: Sorry, your payment method was declined. Try updating or using a different payment method." If anyone could help me with this it would be very appreciated.
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