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I'm in the planning process for another attempt at a world, this time trying to take into consideration better player management. Having learnt recently how to manage cameras and player controls I have a question about how you manage a lobby. Is it possible that your world can have more than the max number of players you set in 'Players Settings' what happens if your world is "full"? Does this just work transparently a world that is supposed to be 1v1 (max 2 players) will just spawn to demand or can there only be one instance of a world running?
After the AWS issues yesterday, my NPC meshes that were created with Meta AI disappeared! I was very happy with the creations and now I have to try to recreate them. The mesh history is no longer in the character builder. Is it possible that they will be restored, or are they fully wiped out?
Hello, I am just trying to call setScoreForPlayer, but getting and error sayinng that I am passing the server player when I'm pretty sure I'm not. Eitherway, what is the proper way to call this?I have the System->Leaderboards->WorldLeaderboard1 and a worldlbgizmo also called WorldLeaderboard1 that points to the systems leaderboard. //const lp = this.world.getLocalPlayer(); // tried this one first. error server player? const lp = this.entity.owner.get(); // same here error server player if ( lp ) { this.world.leaderboards.setScoreForPlayer("WorldLeaderboard1",lp,score,false ); }Again getLocalPlayer and my local script this.entity.owner.get() also gets this same "server player" error.
Hey i want to ask how to create a custom shirt without being in MCHP and see if there is a way to do it because i dont know how and i been wanting to learn
We are an independent video game studio based in Mexico. We tried to join the program, but it's not possible because during registration it says that we do not meet the requirements.It seems that Mexico is not among the supported countries, but on this page (https://www.meta.com/help/quest/759652432136500/) it says that Mexico is supported.Our account meets the other requirements; we are over 18 and have a Meta account in good standing. What could be happening that prevents us from joining the program? Thanks in advance.
My game uses the in built holstering system.All of a sudden, on mobile, with some items the Z button needs to be held for 2-3 seconds before a Swap happens. You can see the z button icon filling up while held, so its clearly intentional. This seems new or a recent change? I would really like to disable it, is there any way? Id like it to be a quick swap button with the native Z usage.
I would love to use LLM AI NPCs in my game, please make the NPC api available to those outside US, specifically Australia. Its only usable in the AI NPC Template, because the npc api is enabled internally in that world under the hood in a way thats not accessible to other worlds. I dont know if you guys realize this or not.
I wanted to share some feedback on the developer experience, especially regarding the VScode toolchain. I've spent the entire weekend struggling with extremely slow and often failing compilations.As a hobbyist creator, my weekend time is the only dedicated time I have to build. To lose that entire window not to a bug in my own code, but to chasing what turned out to be instability in the development tools, is incredibly disheartening.We're often reminded as creators to put the user-first and fix bad UX as quickly as possible. I think it's fair to apply that same principle to the developer experience (DX). For us, the tools are the user experience. Right now, that experience is causing a huge amount of friction.What makes this more concerning is the contrast with the new in-world GenAI features. It's been noted that the GenAI scripting seems to compile and even debug its own code without these issues. This creates a legitimate concern that the foundational VScode toolchain, which is ess
I created a test script using PlayerControls.connectLocalInput().The button only shows for an instant on start, in a new project the script worked fine.After many hours I was able to get the button to remain on screen in the original project. It appears that when NPC Avatar = true it silently destroys all PlayerControls.connectLocalInput() buttons! Is this assumption correct? Does it need documentation, or a fix?
Can you make something semi transparent but still reflect light? I have an object that parts of it are semi transparent and then parts are not at all. Yet when I put a light on it, it just goes right through and doesnt light it up. The file is a BA file. Whats the best way to go about making this?
I would love to create world on the Mac. Any love for people like me?
I am using a script which moves bunch of grabbables at preset positions. How every after moving they are no longer grabbable event they are set to grabbable. And no im not change any grabbable properties before/after moving. Would love some clarifications.
Im encountering this bug that when i press objects in the world. the properties of that object dont show for a very long time, the props menu just stays blank saying "select an object to view it's properties" but all other menus work fine, if i go into asset library and select any other objects or assets besides entities in the world, it shows them instantly. but when i select objects in the world hierarchy, either through clicking on them in world or through the hierarchy menu, i dont see the properties.
On Steam, there is beta branch where live testing can happen without affecting releases. Is there something similar in Meta Horizon Worlds?I would like to release my world with core gameplay and base set of assets. This way I can see users' engagement with the world, while working on expanding it in the direction somewhat influenced by the engagement. And of course I'd like to be able to test updates live, before releasing it to the general public.
I have noticed that my world is built on older APIs and missing some other features. So I would like to update to the latest.... however, that doesn't seem possible in the current Editor. Even the Gen AI instructions are out of date. It says I should be able to do this in the upper left via a World -> Settings menu... but for me that doesn't exist. Soooooo.... How do I update my project to the latest with out having to create a new project and rebuild my current project from scratch?See Pic. AI is referring to UI that isn't there. So where is this world api UI?
HiEven though we added music to the game, we'd like to add a button that will let players turn off the music if they'd rather listen to their teammates and friends. So far, we couldn't mute just the music channel. We could only stop all the sounds. Any help that you could give us in how to control just the music in the game would be greatly appreciated.Thank you,
Please give me your guy's opinion on this, I genuinely believe it would help the appHello, I am a game developer and have been for the last seven years. I have always wanted to make a successful game. In the last three years, I have been working with Unreal Engine. After all this time, I have always died down to burnout making assets, paying for them, programming, and scrapping systems. I decided to take a break. I then saw Meta Connect (2025) I instantly decided to hop on this. After about a month of work thus far, I have a pretty nice game. It's a long story, but when looking at the age requirements for actually getting payouts through MHCP, everything crumbled. It seems like everything was for nothing, which brings us to my proposition. MCHP Age requirementsSome things I would like to point out--a lot of the current games on Meta Horizons suck. This is just my honest opinion; they all seem very low effort. So these are the impacts of making a teen program (13+) or lowering
Has anyone received a pop up with an error about script syncing on the desktop editor when editing their world? See image - I am not using typescript. Just codeblocks. I always hit cancel but its annoying popping up everytime. Happened after today's update.
Hi there,i was wondering if there were any known best practices for moving platforms.Currently i have several platforms in the world moving in various ways on the server. However since I'm in Australia, im semi -frequently getting latency issues / rubber banding / glitchy results. Occasionally everything works well enough to use, but sometimes not. Is there anything i can do to mitigate this? Would reducing replicated elements across the entire game improve it much? Does moving objects in PrePhysics instead of Update help? Is there an ideal speed for moving platforms to move that should be considered a limit? Thanks in advance
We are making a team based game, Your team cannot go to other team's area. So i wanted a collider which gets enabled locally depending your team name. But if i enable a collider locally, all players in the worlds can collide with it.
I’m in the partners program but I’m not in the MHCP Discord. Does anyone know how I can be added? Thank you,AlyKat128
I'm importing a model that I made an emissive map for but its not showing it. I baked emission into a new image. Opened photoshop and added my emission map to green channel. Added ambient occlusion to blue channel And made the red channel black. Exported that as _MEO Imported it with the model snd the BR fileIt's not making much of a difference. Is there anything else I need to do?
Okay, so I've seen some games do this (Like Goblin Wrangler), but I'm really struggling to figure it out on my own. I want to build some 2d games that would lock to a portion of the screen for VR (like a focus UI would) and I could build a nice environment around it.But also would like to find a way to build a focused ui that the game launches into for mobile as well. I've scoured the net for docs on how to do this, but nothing's come up. Somehow a few folks have figured it out, but I'm hoping someone can lend a hand!
I'm having issues with updating my payout method, it keeps saying try gain, and when i go to payout support it just takes me to explore worlds.
I previously managed a business page linked to a separate email address. Recently, my Meta/Instagram account was compromised. An unauthorized party gained access and proceeded to change the account's email address, added a new phone number, and eventually linked their email to the Meta account while removing mine.Following this, it appears the account name may have been changed or the account itself deleted. When I attempt to log in using either the original email address or the new email/phone number associated with the account, I am redirected to Instagram's Can't log in page, with no further options or support available.I still have access to the original email account and have received multiple notifications confirming the unauthorized changes such as login attempts, email changes, and account access alerts. Despite having this documentation and proof of ownership, I have been unable to find any direct support contact or method through Meta or Instagram to report this issue o
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