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Had another player drop this off to me in discord...Weapons are randomly dropped from both hands.Some players are coming into the arenas completely invisible, and all you see is floating weapons. The invisible player restarting has had no effect, and I have tried restarting when I can't see a player. My restarting has had no effect... the invisible player is still... invisible.When using Super Punch in Super Rumble, the only way I can get it to work is flying right into the person. If I am off even by an inch, it has no effect on my opponent. However, others can seeminly Super Punch me from several feet away. Is that a bug... or a feature of the Super Punch that has to be learned.Some opponents also seem to have targeting bullets (humorous, but effective). I am looking directly at the and shooting, but their avatar isn't even facing me, and their guns are aimed away from me, but somehow I still get damage from their bullets. Is this a bug or a
When do current MHCP members get the chance to be part of the Partner Program and create the avatar clothing?? Why aren’t we given the opportunity like others in the first place? Just curious.
I’m unable to access my world Meta Millionaire: Game Show — whenever I try to enter in either the Desktop Editor or VR build, it fails to load and shows the error “Unable to travel / navigation failed.” Neither of my collaborators are able to enter the world either, so we’re all locked out and unable to edit or test. This is the link for the world: https://horizon.meta.com/world/789867417532658/?hwsh=VU0yP9ZQe2
I wanted to try having NPCs as in good ol' school games - no waves, just preposition them on the level to spawn on start. Followed the docs. It doesn't seem to work at all. Video below illustrates the issue. What am I doing wrong?https://www.youtube.com/watch?v=JO5FUw0UigI
I have a codeblock script question for anyone who could provide insight… I’m working on a type of scavenger hunt world and I want it to be replayable so I want the players to have a different list of objects they need to hunt down each time they play. What would be the best way to accomplish this? Items spawning in according to what’s on the lists? The game will be for 6 players so each player has their own list that is different from the other players.
Is anyone else having an issue with their worlds where the instance is randomly closing after 10 or so minutes. I know of a few worlds it's happening in where the instance constantly lock and no - one can get in. I have already submitted a ticket for it and they're trying to work it out but no luck at the moment and it really has an effect on your world particularly when you have events and people cant get in and on new users going into empty instances. I just wanted to see if other people are experiencing this issue.
If my Remixable World uses my own assets that are stored in my folders under [My Assets > My Folders], how will other users’ access to those assets work if they remix my world to create their own, and what will happen to the folder structure in their account?
Hi everyone,I’m new to development on Meta platforms and I’d like to know the best way to get started with Horizon world.What’s the right entry point for start development on Meta? Which docs or resources should I follow first?Are there any recommended learning paths or steps to avoid wasting time on unnecessary trial and error?I’d love to hear from experienced developers who have already gone through this stage, so I can start off on the right track and build a strong foundation from the beginning.Thanks in advance to anyone who shares their experience or points me in the right direction
We are working on a new world and since Saturday no backups are being made. I tried to create a backup via desktop but nothing... it keeps running endlessly without saving anything. It's impossible to advance the world. Help
I am attempting to make multiple UI screens for a mobile first world. (2 initial UIs, then a HUD)My plan had bee to make 3 custom UIs, and then a UIController class that would keep track of an enum as my "UIState" and then given a state, it would set one of the 3 UIs visible and the others not visible.I have been plagued by hours of frustration as things don't ever seem to work.* I can't seem to get the UIs to enable/disable as I want.* I can't always preview UIs effectively in editor.* I've been a bit confused and have thrashed over issues like: * when should I be using local mode on UI scripts, or my UIController object? * what is the expected effect of UIs when you view them just by turning on world sim in editor.. vs once you hit play and a player joins..vs if you view them in a browser / on mobile? Is a UIController, which has props pointing to the 3 custom UI entities, with the intent of IT telling them to enable/disable the UIs when I tell the UIController
Hi all, reaching out to follow up on a question we haven't been able to get a solid answer for. What is the best way to access any kind of debug log for multiplayer testing, specifically for a mobile client. We've dug around in both the horizon worlds editor and the mobile app and there doesn't seem to be an obvious way to enable any kind of console log.We've got a couple things we'd like to troubleshoot that are throwing issues when there are multiple people on the server and it's proving tedious to figure out without being able to see what logging specific players are getting to help narrow things down.Thanks in advance!
In any engine, even good ol' idTech3, one can blend 2 (or more) textures via vertex color(s) - grass transitioning to dirt, sand to rock, etc. Is something like that supported in Worlds? If so, how do I do it ?
I was trying to have ai script generator create a script. Every time it did we never got it to work completely. It kept running into error after error after error. It had to keep retrying. Now, it won't do anything at all. It just says, "Something went wrong. Trying again." a few times and now it just says, "It seems like I can't do generations right now. Please try again later." I have signed out. I have restarted my computer but I still have the same message. Any and all assistance would be greatly appreciated.
I created 2 rows of chairs, 4 chairs per row. I added an avatarpose to each chair. Tested it. They all worked. It was beautiful. A couple of hours later none of them worked. They are still there and nothing has changed. What could be causing the problem?
I have a skybox question - i created a custom skybox using a 360 image texture in blender so i wouldn't have any seams. It imported but it came in distorted. At first I thought because the image file size was too big but I resized it in photoshop (went from 20mb to 3mb) and it still imported this way. Does anyone know why it does that and can offer a fix? from builder modeBlender Filefrom preview mode looking up
I saw a lot of primitive world that have problem with texture... many texture assets change for chipped spots texture.... its a bug? should we repaint?? Thanks
Hello, I would like to know if there is a place on the forum or Discord to publish the packages we create and to be able to find packages made by others.Right now, they can only be seen in the editor, and with all the content being uploaded, it’s often not possible to clearly see the useful packages. It would be good if there were a section here or on Discord, or even better on both, where people could publish their packages and provide a clear explanation of how they work, similar to the tutorials in the documentation section.
Hi! I have a banner across the top of the milestone rewards page that says :To receive payment for your milestone rewards, you need to finish setting up your payout account by adding your tax information.I click on update information link but everything is updated and my W9 shows verified. How can I fix this?Many thanks!
Hey guys, the first few days my Gen AI was working so quickly now it takes several minutes to generate. Is there something I can fix to speed things up?
How do you change the image that shows up for your world like the cool Horizon thumbnail?
Hello All,This is my first post in the Creator Forum and my first question for a problem I am completely stumped on. However, something tells me that I will have more. 🤐I am trying to create a card game. In the game the card needs to flip over. I have tried everything I know. I have a collidable cube that I am using as the card. I have written the script. I have updated the settings in Properties. I have written the script, but nothing I do seems to work. It doesn't even seem to recognize the script settings. It seems to just focus on the Property settings.I am using the Desktop Editor and not Unity. I think that right there is part of the problem too. I want to use Unity. I keep hearing it's so much better and so much easier but A) I don't want to spend the $200, B) the personal free one I don't think will allow me to do all of the things the paid one will and C) I am concerned that if I now switch to Unity I will have to recreate my world.What happens now is when the Avatar wa
does the mobile user have to be new mobile users each time or can it be same mobile users to join to be able to get the hours and counts for mobile users rewards
Hey, I have been performing really well and my words have more than doubled very nearly tripled the required threshold for promotion to creator partner. I have received multiple rewards for mobile users too. How can I get promoted?
I am messing with simple visibility culling script and I noticed that while switching visibility works on any entity in the Desktop Editor, it doesn't work on static entities (with Movement set to None) when testing in Meta Quest devices online.Is it a bug?
Ooooh.. I am on a role. This is my second question.When I log in to Horizon World the notice at the top says that you have to sign up for the August Bonus by the 23rd. I have no idea where or how to sign up.I have joined the Meta Creators Program. Is that what it is referring to or do I have to sign up for a monthly bonus each month? The last thing I want to do is miss out on any opportunities to make 💰As always, any and all help is greatly appreciated.
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