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I'm in the planning process for another attempt at a world, this time trying to take into consideration better player management. Having learnt recently how to manage cameras and player controls I have a question about how you manage a lobby. Is it possible that your world can have more than the max number of players you set in 'Players Settings' what happens if your world is "full"? Does this just work transparently a world that is supposed to be 1v1 (max 2 players) will just spawn to demand or can there only be one instance of a world running?
After the AWS issues yesterday, my NPC meshes that were created with Meta AI disappeared! I was very happy with the creations and now I have to try to recreate them. The mesh history is no longer in the character builder. Is it possible that they will be restored, or are they fully wiped out?
Hello, I am just trying to call setScoreForPlayer, but getting and error sayinng that I am passing the server player when I'm pretty sure I'm not. Eitherway, what is the proper way to call this?I have the System->Leaderboards->WorldLeaderboard1 and a worldlbgizmo also called WorldLeaderboard1 that points to the systems leaderboard. //const lp = this.world.getLocalPlayer(); // tried this one first. error server player? const lp = this.entity.owner.get(); // same here error server player if ( lp ) { this.world.leaderboards.setScoreForPlayer("WorldLeaderboard1",lp,score,false ); }Again getLocalPlayer and my local script this.entity.owner.get() also gets this same "server player" error.
Read on for more details on Meta Horizon v237 ✨New Features Daily Claims Gizmo (MHCP Only): Creators can now boost player engagement by adding the Daily Claims Gizmo to their worlds. This feature allows you to reward players with in-world items that can be claimed once per day, encouraging consistent visits and interaction. Players simply log in after 1:00 AM UTC and interact with the gizmo to claim their daily reward. Progress is preserved if a day is missed, so players can continue where they left off. The gizmo supports customizable reward sequences, UI themes, and auto-repeat cycles. Learn more about setting up and using the Daily Rewards Gizmo here. 🐛Bug Fixes Fixed truncation issue with "Other items in this world" text on mobile avatar item product description pages. Fixed a bug where users could experience a "Problem with connecting to the world" error when joining a new world. Fixed a bug where certain system drop down menus did not function correctly, blocking crea
Hey i want to ask how to create a custom shirt without being in MCHP and see if there is a way to do it because i dont know how and i been wanting to learn
We are an independent video game studio based in Mexico. We tried to join the program, but it's not possible because during registration it says that we do not meet the requirements.It seems that Mexico is not among the supported countries, but on this page (https://www.meta.com/help/quest/759652432136500/) it says that Mexico is supported.Our account meets the other requirements; we are over 18 and have a Meta account in good standing. What could be happening that prevents us from joining the program? Thanks in advance.
We’re excited to introduce World Orientation – a new feature that allows creators to design mobile worlds for portrait orientation, giving creators the flexibility to choose the orientation that works best for each type of experience. Creators can now choose landscape or portrait orientation within their settings before publishing a world. You can also preview your world from either orientation as well. Users can then jump straight into your world without needing to rotate their mobile devices - making access effortless. Check out documentation to learn more, including portrait orientation support for the camera, setting your preview orientation, and the portrait camera API.
To maximize the potential of your digital clothing catalog and boost sales on Meta Horizon, consider the following insights to guide your decision-making. 1. Trending Keywords These are the top trending keywords from acquisitions that happened in the last week: Leather Blazers Denim Ripped pants Cargo Create clothing to map to these trending keywords to be discovered. 2. Underserved Themes Consider creating content in these high-demand, low-supply themes. These themes are currently underserved, presenting strong opportunities for new creations. Goth / Emo Sporty Y2K Feminine Western (Modernized) Futuristic Fantasy 3. Our Bestseller Templates Here are top 5 selling templates from last month. Consider creating clothing based on these templates to take advantage of the demand for these silhouettes. 4. Pricing Benchmarks Understanding how digital clothing items are priced can help you optimize your own pricing
My game uses the in built holstering system.All of a sudden, on mobile, with some items the Z button needs to be held for 2-3 seconds before a Swap happens. You can see the z button icon filling up while held, so its clearly intentional. This seems new or a recent change? I would really like to disable it, is there any way? Id like it to be a quick swap button with the native Z usage.
I would love to use LLM AI NPCs in my game, please make the NPC api available to those outside US, specifically Australia. Its only usable in the AI NPC Template, because the npc api is enabled internally in that world under the hood in a way thats not accessible to other worlds. I dont know if you guys realize this or not.
I wanted to share some feedback on the developer experience, especially regarding the VScode toolchain. I've spent the entire weekend struggling with extremely slow and often failing compilations.As a hobbyist creator, my weekend time is the only dedicated time I have to build. To lose that entire window not to a bug in my own code, but to chasing what turned out to be instability in the development tools, is incredibly disheartening.We're often reminded as creators to put the user-first and fix bad UX as quickly as possible. I think it's fair to apply that same principle to the developer experience (DX). For us, the tools are the user experience. Right now, that experience is causing a huge amount of friction.What makes this more concerning is the contrast with the new in-world GenAI features. It's been noted that the GenAI scripting seems to compile and even debug its own code without these issues. This creates a legitimate concern that the foundational VScode toolchain, which is ess
I created a test script using PlayerControls.connectLocalInput().The button only shows for an instant on start, in a new project the script worked fine.After many hours I was able to get the button to remain on screen in the original project. It appears that when NPC Avatar = true it silently destroys all PlayerControls.connectLocalInput() buttons! Is this assumption correct? Does it need documentation, or a fix?
Can you make something semi transparent but still reflect light? I have an object that parts of it are semi transparent and then parts are not at all. Yet when I put a light on it, it just goes right through and doesnt light it up. The file is a BA file. Whats the best way to go about making this?
I would love to create world on the Mac. Any love for people like me?
I am using a script which moves bunch of grabbables at preset positions. How every after moving they are no longer grabbable event they are set to grabbable. And no im not change any grabbable properties before/after moving. Would love some clarifications.
Im encountering this bug that when i press objects in the world. the properties of that object dont show for a very long time, the props menu just stays blank saying "select an object to view it's properties" but all other menus work fine, if i go into asset library and select any other objects or assets besides entities in the world, it shows them instantly. but when i select objects in the world hierarchy, either through clicking on them in world or through the hierarchy menu, i dont see the properties.
On Steam, there is beta branch where live testing can happen without affecting releases. Is there something similar in Meta Horizon Worlds?I would like to release my world with core gameplay and base set of assets. This way I can see users' engagement with the world, while working on expanding it in the direction somewhat influenced by the engagement. And of course I'd like to be able to test updates live, before releasing it to the general public.
I have noticed that my world is built on older APIs and missing some other features. So I would like to update to the latest.... however, that doesn't seem possible in the current Editor. Even the Gen AI instructions are out of date. It says I should be able to do this in the upper left via a World -> Settings menu... but for me that doesn't exist. Soooooo.... How do I update my project to the latest with out having to create a new project and rebuild my current project from scratch?See Pic. AI is referring to UI that isn't there. So where is this world api UI?
HiEven though we added music to the game, we'd like to add a button that will let players turn off the music if they'd rather listen to their teammates and friends. So far, we couldn't mute just the music channel. We could only stop all the sounds. Any help that you could give us in how to control just the music in the game would be greatly appreciated.Thank you,
Please give me your guy's opinion on this, I genuinely believe it would help the appHello, I am a game developer and have been for the last seven years. I have always wanted to make a successful game. In the last three years, I have been working with Unreal Engine. After all this time, I have always died down to burnout making assets, paying for them, programming, and scrapping systems. I decided to take a break. I then saw Meta Connect (2025) I instantly decided to hop on this. After about a month of work thus far, I have a pretty nice game. It's a long story, but when looking at the age requirements for actually getting payouts through MHCP, everything crumbled. It seems like everything was for nothing, which brings us to my proposition. MCHP Age requirementsSome things I would like to point out--a lot of the current games on Meta Horizons suck. This is just my honest opinion; they all seem very low effort. So these are the impacts of making a teen program (13+) or lowering
Has anyone received a pop up with an error about script syncing on the desktop editor when editing their world? See image - I am not using typescript. Just codeblocks. I always hit cancel but its annoying popping up everytime. Happened after today's update.
As we announced at Meta Connect 2025, creators can now showcase a curated list of Instagram and Horizon profiles in their world using the Social Following Asset Template, or the new ‘showProfilesToFollow’ API. When users click the Social Following Asset or the ‘showProfilesToFollow’ API is called, a dedicated page opens where they can browse and choose which Instagram or Horizon profiles to follow - making it easier to connect and stay up to date with their favorite creators. Check out the documentation.
Hi there,i was wondering if there were any known best practices for moving platforms.Currently i have several platforms in the world moving in various ways on the server. However since I'm in Australia, im semi -frequently getting latency issues / rubber banding / glitchy results. Occasionally everything works well enough to use, but sometimes not. Is there anything i can do to mitigate this? Would reducing replicated elements across the entire game improve it much? Does moving objects in PrePhysics instead of Update help? Is there an ideal speed for moving platforms to move that should be considered a limit? Thanks in advance
We are making a team based game, Your team cannot go to other team's area. So i wanted a collider which gets enabled locally depending your team name. But if i enable a collider locally, all players in the worlds can collide with it.
I’m in the partners program but I’m not in the MHCP Discord. Does anyone know how I can be added? Thank you,AlyKat128
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