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Hi all! I know this is an ongoing issue with many, but I’m losing it, I’ve downloaded horizon desktop editor, to experience just a black screen followed by Not responding. I cannot get into HDE, my pc requirements are more than sufficient, I’ve tried reinstalling, clearing cache, opening through quest link app, and cannot get anywhere with it! any support or advice would be highly appreciated right now!
"Mobile Genre Showdown: Reloaded" Competition (MHCP Only): We're excited to announce our fourth Meta Horizon Creator Competition in 2025, our biggest competition yet, with a chance to win a share of $2.5 million for all MHCP creators! The "Mobile Genre Showdown: Reloaded" competition is focused on designing and building new, innovative worlds with GenAI tools for Meta Horizon that work seamlessly on mobile, centered around specific genre games such as Simulation, Roleplay and Avatar Sim. Creators are also encouraged in this competition to leverage the new GenAI features. The submission period is open from now until October 30th, 2025. This is your chance to shine with the top 4 genre winners each taking home a whopping $200,000 each. Plus, 31 more talented creators will share $1,700,000 across multiple exciting categories. Visit the competition site to learn more about the competition, how we'll judge, and what it will take for you to be eligible and win. Read on for mor
This category is your hub for official updates on the Meta Horizon platform and creator tools. Here you’ll find the latest product announcements, engine updates, and opportunities to test new features in alpha or beta. Posts are visible to the public, but you’ll need to sign in with your MHCP account to comment or join the conversation. What You’ll Find Here: 🛠 Platform & Tooling Updates: News on Meta Horizon platform releases, engine improvements, and upcoming features. 🚀 Alpha & Beta Opportunities: Invitations to try new tools early and share feedback that shapes future development. 📢 Official Announcements: Key product news, important changes, and timelines from the Meta Horizon team. Whether you’re tracking new tools or planning your next big build, this is the place to stay informed and ahead of the curve.
So having issues I believe with my Quest 3, it’s giving me these ! Things in my world when it’s loaded. Users say it looks great for them and it seems only I am not seeing things correctly. Like my darts I don’t see and the basketball rim. I want to factory reset my headset but I worry if it 1. will delete my world2. Can I reload using my info from my phone3. Does anyone know a fix, rebooted, upgraded, tried a few things with no luck
I missed yesterday MHCP event, Can I have recorded zoom or a quick update?
Hey MHCP Creators, Yesterday at Connect, Mark unveiled the next chapter for world-building on Horizon! We’re excited to share more details about Meta Horizon Engine and Meta Horizon Studio and what this means for you as a creator. 🌟 What’s New: Meta Horizon Engine & Studio At Connect, we showcased the power of the new Meta Horizon Engine with internally built worlds like Horizon Central and Kaiju Evolution—demonstrating the engine’s capability to enable bigger, more beautiful spaces and smoother game play. This engine is built for scale and ambition. It supports more realistic physics and higher player counts, opening the door to deeper experiences that simply weren’t practical with our previous tools, all while delivering better performance. Built on this new engine, Meta Horizon Studio is our next-generation world-building desktop tool designed to unlock your creative freedom. Some key features: Easily import Games-industry-standard asset formats from popular digital cont
May I have recorded Zoom or a quick update?
Hi everyone,I’ve been running into a strange audio issue in my own worlds (e.g., SQUID GAME TRIO - JUMP ROPE GLASS BRIDGE). Whenever a mobile player joins, they can’t hear the players who are already in the world. The only voices they hear are from new players who join after them.This makes it pretty hard for mobile players to participate fully.Has anyone else noticed this happening in their own worlds? If so, were you able to find a workaround or a fix? I’d love to know if other creators are seeing the same behavior.Thanks in advance!
How to play a sound fx by script? Trying to have a machine play a sound effect and after going down some attempts to getComponent Sound, it seems that you need a special AudioGizmo to do this? I don't see an AudioGizmo in my gizmos?
Just wanting to put up an easy rock wall but how the heck do I make a rabble item remain stationary. Thanks in advance. In tri-mesh
Hi Creators, We want to give you a heads up on an upcoming change to the Creator Portal. Next month, we will be migrating the Creator Portal to the Developer Dashboard – one consolidated platform to streamline management of both Horizon worlds and apps. We are making this move to provide the framework for future improvements to your world management. We will share more information in the coming weeks, but wanted to provide a few details in the meantime: Same tools, new home Our goal is to make this change as seamless for you as possible, so you will not lose the functionality you enjoy today. All the same workflows, tools, monetization features and world management experience within the Creator Portal will be available within the Developer Dashboard. There is also no action required on your end – the Creator Portal will be fully deprecated next month, but you will be automatically redirected to the Developer Dashboard and can immediately start managing you
Has anyone got any suggestions on how to implement an object tracker that moves around the edges of the screen UI, like in Kaiju City Showdown or Rocket League?
Congratulations to all the mobile game prize winners. Although I was not one of the winners (😔), as an experienced TypeScript developer, I really liked learning the Horizon Worlds API and development tools. If you need help with future projects, please keep me in mind.And visit my contest entry, Galactic Treasure Hunt, to add to my milestones!https://horizon.meta.com/world/652276037540703/?locale=en_US
Hi everyone,I’m running into an issue that I thought would be fairly straightforward.I’m trying to use a laser-pointer–style object to grab and interact with objects for a simple puzzle game. The problem is that my raycast isn’t logging any hits on the tagged objects.To troubleshoot, I set up a minimal test:Created a cube as my grabble objectAttached a raycast to itWhen grabbed, the raycast should change the color of a simple sphereBut I’m still not seeing any hits registered.Here’s the simplified script I’m testing with:import { Raycast, Entity, Color, Component } from 'horizon'; export class LaserColorChanger extends Component<typeof LaserColorChanger> { static override typeName = "LaserColorChanger"; private raycast: Raycast | null = null; start() { this.raycast = this.entity.getComponent(Raycast); } update() { if (!this.raycast) return; const hit = this.raycast.getHit(); if (hit && hit.entity && hit.entity.name === "TargetSphere"
I am trying to finish a contest entry for the Open Source competition, but I shutdown my server and my account broke. I can no longer access any Worlds Editor. It just does what's in the attached image.When I switched my secondary computer over to this account, it instantly breaks too, but it was working on a different account. There was a bit where I could click the "Retry" button a few hundred times and it worked, but now that isn't working either.I've contacted support and posted feedback, but I really need this fixed ASAP. (I've already tried all troubleshooting options)
Summary:When attempting to create a remix of a personal world template via the web browser while the Horizon Worlds editor is open, an error message is displayed indicating the editor is already open. However, it appears the remix process is still initiated in the background. After closing the editor and successfully creating another remix of the same template, the user is presented with two remixed versions of the world, leading to confusion and unexpected world duplication.Steps to Reproduce (STR):Open a personal world template in the Meta Horizon Worlds desktop editor.While the editor remains open, navigate to your world's page in a web browser.Click the option to "Create a remix" of the world that is currently open in the editor.Observe: An error message is displayed, stating that a remix cannot be created because the world is already open.Close the Meta Horizon Worlds desktop editor completely.In the web browser, click the "Create a remix" option again for the same world template.
Hi everyone,I'm setting up a world to be remixed (based on the Modular Tycoon Engine) and have a question about the correct workflow for UI assets.In this engine, the UI panels (like the HUD, Shop, etc.) are not placed in the world Hierarchy. Instead, they are linked as Asset properties on a central GameManager script, which then spawns a unique copy for each player when they join.My question is: When someone remixes my world, how do they edit these UI assets?Will they receive their own editable copies of my UI asset templates in their Asset Library? I'm concerned that because the UIs aren't static objects in the Hierarchy, a remixer won't be able to find and modify them.Can anyone confirm that linking the asset templates to a script property is the correct way to ensure they are properly cloned and editable for remixers?Thanks for the help!
The following snippet:```this.world.team.createTeamGroup(teamGroupName); this.world.team.createTeam("1", teamGroupName); this.world.team.createTeam("2", teamGroupName); const teamNames = this.world.team.getTeamNames(teamGroupName); console.log("Teams created", teamNames);```Always logs `undefined` within a server script. I have tried with both an explicit group and no group, but can't seem to be able to create teams. Also, the signature of the `getTeamNames` function says it returns an array of strings, so this shouldn't be logging `undefined` even if no teams were successfully created. Is there something special I need to do with my world to enable the teams API? It's a brand new world. Not sure if related, but I did notice that the documentation for some of these functions seems to have its wires crossed in places. "create" functions say they delete and vice versa:https://developers.meta.com/horizon-worlds/learn/documentation/t
Hi everyone, I’d like to get some advice on how to manage version numbers. My game is currently at version 1.1.2. After this, I’m planning to add a completely different new mode (which connects to the main story). How should I arrange the versioning for this mode? If the mode includes a full set of 9 stages but I plan to release them one by one, how should the version numbers be handled then? Right now, I’m leaning toward making the full version 2.0, but I don’t have much experience in this area, so I’m not sure if that’s appropriate.
It's still worth doing, but wanted to let people know so that they aren't disappointed like I was to find out that they just earned a voucher they can't use. It seems that only the US can get a voucher, I originally assumed it was meta store credit which I would have been happy with.
I was asked to verify documents for my payout account, but when I click the "Verify Documents" button, it redirects me back to the Meta Horizon homepage. I couldn’t upload my documents, and I’ve also tried doing this on my mobile device.Is anyone else experiencing the same issue?URL Link: https://horizon.meta.com/stepup/doc_upload/?use_case=creator_payout_onboarding_hold&ent_id=replaceyourpayoutidhere
Is it possible to set grab lock for each hand independently ?I use two grips on an entity and I need for one hand to be locked, but the other shouldn't be locked.
I created a setup for a weapon for my world. Figured I better make asset template to drop several on the level. When I did that and dropped asset to the level, the asset appeared to be different than the original setup:In the viewport, left is the asset and right is the OG entity setup. In-game they appear and interact identically. The hierarchy in the outliner looks identical. It's just very weird and unwieldy in the Desktop Editor.Could be Editor bug?
Is it possible to attach multiple scripts to an entity ?
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