Developer Forum [Archived]
Recently active
From what I can understand, a Quest App is available by the app id link before being reviewed. This allows users to install the app from a direct URL rather than the AppStore. Our app is viewable on PC by the App Id link, and everything looks fine, except there is no GET button. Also, when the same URL is viewed on the Quest, a 404 error is displayed. Is the App Lab broken, or am I missing a setting somewhere? Now that the App is in a review state, there are no settings available to us for change. Strangely, the URL is viewable on PC but not the Quest. We want our app to be available to our users, precisely many schools anxiously waiting to use our app. Our previous app worked with Google Cardboard, and now the schools are migrating to the Quest. We are unable to give them our app because of this issue. We need to have our app used by students before the school year is complete. By not having this app available to students, this delay is robbing children of an educ
Hi,I'm trying to make my multiplayer game compatible with Parties and Group Launch but when I start it via parties it doesn't appear in the 'Invite' section and doesn't launch for everyone in the group.I'm using SharedSpaces as my reference but wondering if there's any other resources/tutorials I could follow or if anyone has any advice?Thanks,Mark
In unity different types of VR applications could be supported without oculus integration?
I am making a quest game, and implemented achievements. I want to know when players get an achievement, will there be an UI generated by oculus platform show up to indicate players like Steam, or nothing will happen, I need to make the UI board by myself?Thanks.
I am creating a 2D application for Oculus.When launching ACTION_WIFI, wifi panel only shows 2 buttons MORE and DONE instead of wifi connection list.It just likes a redundant interface to require user to click MORE to see wifi connections.
For 2D app, we want user only can quit by internal button.Can we remove default Close/Minimize buttons of 2D windows?
Hey All, Leaderboards are a major feature in our game and we are currently building for Quest 2 app lab launch.We would like to get a leaderboard testing demo that is private on app lab to make sure everything is working correctly before we launch our public demo. Is there a way we can launch on app lab and be unseen/private for testing? When uploading to app lab and we are using split binary for the build do we just plug in the .apk + .obb file into the upload and that's it?Thank you for your time/help in advance! best,Phil
UPDATE (01/03/2023): As of January 3rd 2023, Loading avatars with federated app ids simply doesn't work. Instead I get an error log saying 'Spec Request Failed'. UPDATE (12/22/2022): I've managed to narrow down this issue to something to do with the way avatars are loaded using federated app credentials. I've made a new post about this here: https://forums.oculusvr.com/t5/Unity-VR-Development/Loading-Meta-Avatars-With-Cross-Play-using-Federated-App-Are/m-p/1010823/highlight/true#M21422 As of the 16th December 2022 we have started seeing incompletely constructed avatars. The Meta Avatar SDK version we are using is 18.0. I have tried updating to 20.0 but still see the same problem. Here are some additional observations.:This does not occur on a Quest build. It happens in the Unity Editor or in a Desktop build.The problem sometimes resolves itself after I make a change to my avatar's look in settings, save the changes and then try reloading the avatar.The problem does not r
Title says it all. I want to add my company's logo to a tshirt or something. Is there anyway to this. Pls help
Whenever I try to launch Oculus Link from my Oculus to play games from SteamVR and Oculus, it just gets stuck on the 3 dots loading screen. I've tried updating my drivers, I've tried updating my computer to Windows 11, I've looked up YouTube videos and nothing has worked. Anyone got any ideas? It would be much appreciated
Thank you for your assistance.We would like to allow temporary employees to obtain a Meta account from our domain and belong to our organization, but we would like to know if there are any operational problems.We are wondering if there is any problem with assigning a Meta account from our domain to an external staff member, such as a temporary employee, to use.We would like to know if there is any problem with assigning a Meta account from our domain to an external staff member, such as a temporary worker, and if they are allowed to belong to our development organization.We would like to know if there is any problem in assigning a Meta account from our domain to an external staff member, such as a temporary worker.Thank you in advance.
I tried to use the Oculus mirror tool in order to capture gaming video using Nvidia Shadow play (which will record the uppermost open desk-top window easily) and Oculus Link (of which I have had no problems with, so far).I had no problem recording the mirror window. The problem was with the Oculus Mirror Window itself, which instead of showing me one image - showed me multiples (see image attached).Anyone able to help, please?
So, we're testing our app, and we're noticing that some users are failing to receive the callback for their consumable purchase. What I'd like to know is... what options are there for getting a list of purchased consumables that haven't been consumed yet?We'd like to get that list when users start the app and then give them their purchased goods + properly Consume their purchase at that time. In addition, we're looking into ways to double-check it happened and do that after a purchase fails its callback.
Hey everyone,My lab is thinking about getting a Quest Pro for VR research. How's the situation with the mandatory Facebook account? Is it only annoying or are there any issues beyond that?
I attempted contacting Oculus Developer Support Center and was told that they can't process the request.I'm attempting to submit my app and have gone through the App Metadata section and filled out all of the required information; however the `Specs` tab is marked as incomplete. The support staff said:"I currently see on my end that there are two missing fields. The indicated missing fields are Legacy Category and Legacy Genres. If you are not seeing these as options, try refreshing the page or trying a different browser window". After trying five separate browsers, those two options still do not exist for me under App Metadata > Specs. It was at this point I was told: "Thank you for trying those steps, I am sorry that you are still having trouble with this Metadata update. However, we are unable to process this type of request". So would any of you fine folk have any ideas to set these missing fields? Thanks in advance 🙂
After I uploaded a new build, the automated testing didn't run, so the new build can't be published online.It's weird, I have tryed many times.
Meta's DevTech Showcase Team created a multiplayer project to demonstrate how to build an ESport game using key features of the Social API.The project highlights how to use Group Presence, Destinations, Invites, Join, Roster and Blocking. It uses Netcode for gameobjects and Photon.Includes useful scripts to help accelerate development of VR projects.Available on AppLab and Github.
Hello everyone in this past week there has been 2 updates for gorillatag, i thought it was weird but now im freaking out ive asked around if anyone else has 3 new maps, new accessories, new clothes, giant rocket near the markets and giant Christmas tree in mountains. Why is there me and 1 other that is getting more then most people on gorilla tag.
whats this error, it showed outa nowhere followed by another **bleep**ton of erros on the same script
Hello! I am new to UE5.1 and Quest 2 development and am trying to build a simple application. Using Mac M1 for dev and trying to run it on Quest 2. The build is failing upon launch. I've followed the UnrealEngine setup guide here, along with all Project Settings - https://developer.oculus.com/documentation/unreal/unreal-gsg-config-headset-environment/Attaching the code below depicting the errors, but it seems to be a lot of undefined symbol: ClassName.Any help would be appreciated 🙏🏻
because I can't find Remove Post button.
We're currently unable to request product keys. When selecting the 'Keys' option we're being presented with the error message below;We haven't requested any number of keys before receiving this message; it appears as soon as we click on the 'Keys' option from the dashboard and doesn't even let us get as far as selecting between regular or bulk keys! This is happening for everyone in my organisation.I'm also getting another error message when attempting to report the bug;We've recently had a few customers report error messages when attempting the redeem their Oculus keys stating 'This key has been canceled by the developer'. I'm not sure whether the issue with the customer keys is related to our key generation issue, but right now we can't provide them with any new keys as replacements!
I've just updated the unity integration package v35 and decided to try out the new feature - spatial anchor.However, the Spatial Anchors Sample App doesn't seem to work. When in "Create mode" and pressing "A", nothing happens! There's also a script missing on the Canvas GO (CameraRig/RHandAnchor/rControllerAnchor/Menu Object/Canvas).
OVRSpatialAnchor.Save() always returns "false" for me. I'm able to create the anchor, just not save it.This is my stack:-Unity 2022.1.16-Oculus Integrations package v43-Oculus Quest 2This error seems relevant. It says my package is not trusted:09-13 21:29:26.202 6430 6665 I RuntimeIPCClientMgr: ConnectToServer: SUCCESS: Client: com.Nifty.AnchorExperiment:com.Nifty.AnchorExperiment:6430, Server: com.facebook.spatial_persistence_service:com.facebook.spatial_persistence_service (anchor_persistence_server)09-13 21:29:26.202 6430 6665 I RuntimeIPCClientMgr: GetClientOptions09-13 21:29:26.205 2167 6752 W System.err: java.lang.ClassNotFoundException: com.oculus.packageintegrityclient.PackageIntegrityClient09-13 21:29:26.206 2167 6752 I chatty : uid=10092(com.facebook.spatial_persistence_service) Thread-3 identical 1 line09-13 21:29:26.206 2167 6752 W System.err: java.lang.ClassNotFoundException: com.oculus.packageintegrityclient.PackageIntegrityClient09-13 21:29:26.207 2167 6752 I [CT] : Anch
Already have an account? Login
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.