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I’m in the partners program but I’m not in the MHCP Discord. Does anyone know how I can be added? Thank you,AlyKat128
I'm importing a model that I made an emissive map for but its not showing it. I baked emission into a new image. Opened photoshop and added my emission map to green channel. Added ambient occlusion to blue channel And made the red channel black. Exported that as _MEO Imported it with the model snd the BR fileIt's not making much of a difference. Is there anything else I need to do?
Okay, so I've seen some games do this (Like Goblin Wrangler), but I'm really struggling to figure it out on my own. I want to build some 2d games that would lock to a portion of the screen for VR (like a focus UI would) and I could build a nice environment around it.But also would like to find a way to build a focused ui that the game launches into for mobile as well. I've scoured the net for docs on how to do this, but nothing's come up. Somehow a few folks have figured it out, but I'm hoping someone can lend a hand!
I'm having issues with updating my payout method, it keeps saying try gain, and when i go to payout support it just takes me to explore worlds.
I previously managed a business page linked to a separate email address. Recently, my Meta/Instagram account was compromised. An unauthorized party gained access and proceeded to change the account's email address, added a new phone number, and eventually linked their email to the Meta account while removing mine.Following this, it appears the account name may have been changed or the account itself deleted. When I attempt to log in using either the original email address or the new email/phone number associated with the account, I am redirected to Instagram's Can't log in page, with no further options or support available.I still have access to the original email account and have received multiple notifications confirming the unauthorized changes such as login attempts, email changes, and account access alerts. Despite having this documentation and proof of ownership, I have been unable to find any direct support contact or method through Meta or Instagram to report this issue o
I noticed that when you're in a world in the Meta Horizon App it will notify the user with a full screen message after around 100 seconds of user inactivity. Asking them if they want to continue exploring the world. Is there a way to increase this time-out duration? Since in my opinion 100 seconds is really fast for a time-out. It's annoying for a user in cases they're reading something, thinking about a strategy or playing some idle game with longer wait times. It would be great if this time-out time could be increased for all worlds by Meta or by a creator for their own worlds, perhaps with a max of 10 minutes.I've also encountered that a player automatically exited the game because of inactivity, not sure how long that took but way to quick IMO.Thanks.
Read on for more details on Meta Horizon v236. ✨New Features Social Following API/Asset Template: Creators can now showcase a curated list of Instagram and Horizon profiles in their world using the Social Following Asset Template, or the new showProfilesToFollow API. When users click the Social Following Asset or the showProfilesToFollow API is called, a dedicated page opens where users can browse and choose which Instagram or Horizon profiles to follow—making it easier for users to connect and stay up to date with their favourite creators. Learn more here.Remixable Worlds: Remixable Worlds is a feature, now available to all, that allows creators to make their world(s) cloneable by other creators to build on top of. Available worlds for creators to remix can be found on the Creation Home page of the Horizon editor in the Worlds to Remix section. Creators can make their worlds remixable in the Publish window within the editor. Learn more abou
Is there any way to transfer our world ownership to someone?
Has anyone figured out how to adjust the scale in Desktop Editor?I'm currently working on the Navigation section, but some of the buttons appear to be cut off.I've tried everything I can think of, including uninstalling and reinstalling the Desktop Editor, but no luck so far.Any suggestions would be greatly appreciated!
Hi everyone! Does anyone have a simple script they are willing to share for a slide? Or sledding down a hill on a tube? Or is there a tutorial that I've missed. I've checked youtube and can't seem to find what I'm looking for.
I have stumbled into an issue i dont have an easy fix for, i usually got around it by cloning the world, but i think there needs to be a better, more consistent solution. the issue im talking about is once in a blue moon my desktop editor starts freaking out and instead of updating the same script im making edits to, it creates .tmp files out of updated version and reverts the original file to old version. how do i fix or bypass that bug. ive tried deleting the tmp, deleting the original and saving the tmp as original file, but i want to get to the bottom of the issue.
I'm trying to import a lot of very large custom models, each of which have hundreds of sub-models. When I spawn a model by dragging it into the editor or by spawning it at runtime with a script, all of the sub-models are static by default (motion set to None). I need all the sub-models to be non-static (motion set to Animated) so that the rest of my scripts can finish setting them up and later animate them during gameplay. Is there any good way to accomplish this right now?Things I've tried:- Dragging the models into the world and editing them with the Hierarchy and Properties windows has two problems. First, when I spawn a model by dragging it into the world, about 20% of the submodels are randomly offset from the their correct positions. This is nondeterministic, different submodels are affected every time. Fixing each submodel is not practical when there would be a total of thousands of errors. Second, while I can multiselect all the submodels and set their Motion properties all to
Do you think we will be able to access horizon world on Ray Ban in the future? That would be huge if true
I attended the Horizon Summit the other day and heard that the MHCP will continue next year. I thought it would end this December. Can someone clarify whether Meta will continue to fund the MHCP in 2026?
So I either have a major glitch, or Horizon Worlds is totally screwed up? Seems others also having same issue. The last 6 days I have been having this issue, the object will just fall through the other object. I have created a world in VR and in Desktop, simply made the red object grabbale and with physics, and when it lands on table top, it just falls through to floor. It’s never done this before but now does this. Erase, do gain, same issue. Can anyone help with this or know if this is a bug in system?
Is there any full course you would like to recommend to learn typescript? I would love to improve.
I published my world on mobile, but it was released for VR instead. I had to try two or three times to get my world published as a mobile world.I hope it get fixed soon
I want to bring attention to an issue that’s becoming increasingly damaging to the integrity of Horizon Worlds. Some creators are using bots to inflate visits, player counts, and eligible hours.This practice doesn’t just undermine the platform’s fairness, it also has real financial consequences. Because monthly bonus payouts come from a shared pool, botted worlds directly reduce the potential earnings for honest creators who are working hard to build authentic engagement.Recently, some of the highest-ranking worlds have shown engagement patterns that appear inconsistent with normal player behavior. This suggests the issue isn’t isolated, it’s affecting top-performing games and distorting visibility across the platform.Epic Games recently took legal action against creators on their platform for similar behavior, recognizing how botting harms the creator ecosystem. Meta should consider a similar stance. These artificial boosts distort performance metrics, discourage genuine creators, and
Somebody is stealing my content, May I have a link to file a strike?
I saw that there are very few options in the Desktop Editor for FX particles. Is possible somehow to get more different FX particles (public assets don't have much at all) or author custom particles? Or do I need to roll out custom particle system using Typescript ?
Hi everyone,Are they the same? If so when will Horizon Engine be released for public?
Hello everyone,May I know when will I be transit to new creator portal?Thank youHave a good day
I just published my new world Horizon Infinity, and now I can't travel to or build in the world. It says, "Unable to travel: world contains features that aren't yet available to all ages and regions." I have the new AI NPC in the world, but other people can visit the published version.
Trying out the character builder and can't get any meshes to generate. Keep getting 'Cannot generate mesh' error. Anyone else having any luck? Maybe I'll again later.
Hello Everyone,I am having a problem with trying to create tshirts, and such for my world, The Zone. I have signed up to the creator program to monatize and it shows Creator Program with Rewards and Bonuses, but above that should show Inventory Items, and I do not have this link.My world just opened and people are starting to visit often, and asking if I will sell tshirts and such, but I just cant seem to use this feature?Thank you.
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