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I created 2 rows of chairs, 4 chairs per row. I added an avatarpose to each chair. Tested it. They all worked. It was beautiful. A couple of hours later none of them worked. They are still there and nothing has changed. What could be causing the problem?
I have a skybox question - i created a custom skybox using a 360 image texture in blender so i wouldn't have any seams. It imported but it came in distorted. At first I thought because the image file size was too big but I resized it in photoshop (went from 20mb to 3mb) and it still imported this way. Does anyone know why it does that and can offer a fix? from builder modeBlender Filefrom preview mode looking up
I saw a lot of primitive world that have problem with texture... many texture assets change for chipped spots texture.... its a bug? should we repaint?? Thanks
Hello, I would like to know if there is a place on the forum or Discord to publish the packages we create and to be able to find packages made by others.Right now, they can only be seen in the editor, and with all the content being uploaded, it’s often not possible to clearly see the useful packages. It would be good if there were a section here or on Discord, or even better on both, where people could publish their packages and provide a clear explanation of how they work, similar to the tutorials in the documentation section.
Hi! I have a banner across the top of the milestone rewards page that says :To receive payment for your milestone rewards, you need to finish setting up your payout account by adding your tax information.I click on update information link but everything is updated and my W9 shows verified. How can I fix this?Many thanks!
Hey guys, the first few days my Gen AI was working so quickly now it takes several minutes to generate. Is there something I can fix to speed things up?
How do you change the image that shows up for your world like the cool Horizon thumbnail?
Hello All,This is my first post in the Creator Forum and my first question for a problem I am completely stumped on. However, something tells me that I will have more. 🤐I am trying to create a card game. In the game the card needs to flip over. I have tried everything I know. I have a collidable cube that I am using as the card. I have written the script. I have updated the settings in Properties. I have written the script, but nothing I do seems to work. It doesn't even seem to recognize the script settings. It seems to just focus on the Property settings.I am using the Desktop Editor and not Unity. I think that right there is part of the problem too. I want to use Unity. I keep hearing it's so much better and so much easier but A) I don't want to spend the $200, B) the personal free one I don't think will allow me to do all of the things the paid one will and C) I am concerned that if I now switch to Unity I will have to recreate my world.What happens now is when the Avatar wa
does the mobile user have to be new mobile users each time or can it be same mobile users to join to be able to get the hours and counts for mobile users rewards
Hey, I have been performing really well and my words have more than doubled very nearly tripled the required threshold for promotion to creator partner. I have received multiple rewards for mobile users too. How can I get promoted?
I am messing with simple visibility culling script and I noticed that while switching visibility works on any entity in the Desktop Editor, it doesn't work on static entities (with Movement set to None) when testing in Meta Quest devices online.Is it a bug?
Ooooh.. I am on a role. This is my second question.When I log in to Horizon World the notice at the top says that you have to sign up for the August Bonus by the 23rd. I have no idea where or how to sign up.I have joined the Meta Creators Program. Is that what it is referring to or do I have to sign up for a monthly bonus each month? The last thing I want to do is miss out on any opportunities to make 💰As always, any and all help is greatly appreciated.
How do you split world monetization when collaborating as a group? Does it show how much was generated from a single world? Is there any way or plan to make it where other editors can be notified how much the world made?
Let's say my world has 8 players max. Does it mean that's all I get unless someone leaves and another person joins?Or once one world is full, another instance gets spun up and 8 more people can join in?
I'm a developer in mainland China and I want to participate in the development of MHCP games, but the Horizon system prompts that it is not currently open to our region. Even if I change VPNs many times and choose VPN nodes in US, it still did't work. Is there any way I can open MHCP games in Horizon?😔
- `World.findEntity()` and `World.findEntities()` are new ways to find Entities by _name_ rather than by tag - the `findEntity()` api expects to find _ONE_ exact match in the whole scene for the provided `name`. If there are multiple matches, it returns _nothing_ (i.e. `undefined`). - the `findEntities()` api supports more complex name searching, such as - setting a `rootEntity` to start the search at some sub-tree of the hierarchy, and only search the children of that root entity rather than the _entire_ scene graph - setting a `matchOperation` that controls whether to do an `Exact`, `StartsWith`, `EndsWith`, `Contains`, or `Regex` match using the provided `name` argument provided. - regular expressions are an advanced topic, and sort of complex 'mini programs' for searching for a matching string - note that these are _expensive_ operations (like `World.getEntitiesWithTag()`), so best to run them on start or right a
I have been working on the new Economy world tutorial from Horizon World Documentation and find that line 82WorldInventory.grantItemToPlayer(player, this.props.lootSKU, this.props.lootCount);doesn't increase the quantity of the in-world item as expected.Here is the screenshots of the setup and debugging console messages:Reference: https://developers.meta.com/horizon-worlds/learn/documentation/tutorial-worlds/economy-world-tutorial/module-2-setup
I just updated to the latest version of the Desktop Editor, and now when I try to create a new object in my world, I get this error: Spawning is not supported for asset type _UnknownValue. I created a new world and tried to see if the issue still occurred, and it did. I also tried restarting the editor, and that did not work. The Desktop Editor is essentially bricked now..
Does anyone know what's going on with the scaling in rooms? It's started only allowing the newest arrival to scale and no one else. Then they get stuck. In trimesh world
So, I took Build Your First Game sample, added a few things there, added a trigger with simple script to change material on an entity. It's not a public world. I published the world, added a few testers and sent invites to them.When I join the world in Quest 3, everything works for me. However, when another tester joins it - I don't see them at all. They don't see my avatar, but they see white label where I spawned (which doesn't move when I move). Trigger and script don't work for them either. We can be on voice call talking , but that's about it.What am I missing ?P.S. I had my Desktop Editor open with my world loaded. I saw one of the testers joining in and I saw his avatar. Then I pushed play button and joined him in the world. Everything worked as expected. However, when we both join from HMDs, we don't see each other (I join via pressing "i" icon, then 3 dots icon on the right and choosing Preview World).
Let's say I want player to attach some entities (items) to its wrist, fingers, arms, head, etc. in-game in runtime (and keep them on from session to session). The items could be hats/helmets, rings, bracelets, etc. from either in-game economy or IAP items.If such thing possible, is there a guide about it ?
So, last night did some typescript doodles, if I may say so, and stuff work working 100%. Loaded my world into Desktop Editor today, at about 6:30pm CST, and found out that nothing works at all. Has anyone experienced such misfortune in the past?
Hi all, my first post here. I am exploring Horizon Worlds and new to the MHCP. I got really excited about the 3D 180 degree video that is in Music Valley and was hoping to explore building a virtual concert of my own, but I do not appear to be able to find any information streaming. All I have come across is this https://www.uploadvr.com/horizon-worlds-now-supports-3d-180-video-for-concerts/Is this an available feature? And if not is there a way to build a relationship with Meta so I can leverage this feature.ThanksSean
More of a feature request than a question: I try to use low poly models and simple textures in my worlds to improve performance. I notice that Gen AI 3D models and model textures tend to have a lot of detail. And if I try my best to get Gen AI to generate low poly models the result is not great.Would it be possible to have a low poly option for Gen AI models? Perhaps something that can be generated by simple extrudes, insets etc ?
Hey all, I just wanted to share a tip after inadvertently discovering that I've been using the wrong type of plane for one of my projects, which has been causing my world vertex count to be higher than I expected.Here's a screenshot of what the 2-sided plane vs the 10x10 plane looks like in wireframe mode.Use the 2 sided plane to keep that World Vertex Count down!
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