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keeping it short and clear:When clicking the publish button, it keeps spinning indefinitely.
Hi everyone, I would like to know how to update my published world with another duplicate world I worked on during the last week? Let's say I have the world published for the competition, I duplicated it and worked on the duplicate file of the world to improve it. Now, if I want to update my published version, I noticed there is no way to select the new duplicate version and upload it on the published world. If I select Publish on my duplicated world and continue to go ahead it will publish a new world and not updating my published frist version. What's the right way to do that? Thanks in advance.
Hello my world published April 30th I met the headset hours required to reach a bonus according to what the requirements said my status said pending payout and today it say $0. I am a little confused how this works can someone please provide some insight.
I was just trying to submit my pitch to the Mobile Accelerator Program, but the Apply Now! button is taking me to a "Page not found." web page. Is anyone else having this issue? It says: June 4th, 2025: Submission window closes at 11:59pm ET. ...but there are still a few more hours until then.
When are we able to sign up for bonuses again, on desktop editor it was giving me a warning sign to sign up the 23rd was deadline, but when i go into the creator program it doesn't give me the option to do so yet, when are supposed to resign up for t
Is there a server issue preventing World Publishing?We are not able to publish any Worlds from the Editor, even an Empty/New Project world. When we click Publish, the loading worm keeps spinning forever and nothing happens.Any help would be appreciated, thank you.
Hello everyone..Can someone help me understand why for the past 2weeks I have going back and forth with several people complying with everything that was asked repeatedly And then get a email saying the restriction is removed but I .still unable to purchase avatar clothing or metacoins! I also have a gift card I am unable to use. Please can someone give me clarity? Thanks in Advance
I have a script that teleports a player from a trigger point to a spawn point. The teleporting works but there is a large black circle that shows up on the right until I get to the spawn point and then it disappears. import { Entity, Component, PropTypes, CodeBlockEvents, SpawnPointGizmo, Player } from 'horizon/core';class TeleportPlayer extends Component<typeof TeleportPlayer> { static propsDefinition = { spawnPoint: { type: PropTypes.Entity } // The spawn point entity to teleport to }; start() { // Check if the spawn point entity is valid if (!this.props.spawnPoint!) { console.error('Spawn point entity is not set'); return; } // Cast the spawn point entity to a SpawnPointGizmo to access its teleportPlayer method const spawnPointGizmo = this.props.spawnPoint!.as(SpawnPointGizmo)!; if (!spawnPointGizmo) { con
Trying to create gun with some texture switching, needs to run in local.I have a script that has no issue switching between images when it is global script, when I switch to local script and change owner to player, it no longer works and throws, Exception encountered running bridge method 'SetMeshTexture': Failed to set mesh texture. Is there a way to use setTexture in local mode, or do we have to use a server script and then have local script send to server script?Tested further: Made script that when I pick up, it set owner to player and switches through textures and when put down it switchers server to owner. Test server works, client doesn't, no matter how many times I go back and forth. setTexture requires textureAsset, so doesn't seem related to using the UI loading using ImageSource.fromTextureAsset(asset).There is anoptions — Indicates the players to apply the texture for. Which is confusing, does that mean all instances of the mesh will look one way to some
Hello, I'm trying to recreate the flight pen mechanic from AltspaceVR. I want to grab the pen, press the trigger, and fly in the direction my hand is pointing. I'd like it to control speed as well, so the farther away the pen is (relative to the player) from the trigger point the faster they go. Right now I can grab the object, but nothing happens when I pull the trigger unless I jump. If I do jump and then trigger, I get movement (Z-axis) at a constant speed set whenever I trigger. So if I pull it early in the jump I go up fast. At the top of jump, up slow. The down part of the jump, I go down slow, or down fast if it's at the end of the jump. I can steer with the thumbstick, but it's not responding to my hand direction like it should. Also, once I start flying, I don’t stop until I let go of the pen, releasing the trigger doesn’t end the motion. import * as hz from 'horizon/core'; class FlightPen extends hz.Component<typeof FlightPen> { private player!: hz.
I am wondering when the rest of the MHCP will have the option to create clothes?
- new `Rect` type for defining 2D rectangles (x, y, width, heght) - new `AvatarAnimationMask` for `PlayAnimationOptions` to control whether avatar animation assets apply to the `FullBody` or just the `UpperBody` (i.e. so that the leg animation continues function when walking around) - new `Player.showInfoSlides()` api system to show info UI carosel to a single user - `InfoSlide` type describes the title, message, and image of each slide - new `screenWidth`, `screenHeight` readable properties on `Player` - measured in hzw renderable 'pixels' and may not measure _actual_ size of screen - presumably these 'pixels' match the width/height of the overlay UI on web/mobile - new `screenSafeArea` on `Player` - returns the Rect, normalized to [0, 1] of the safe area of the screen (avoiding system buttons, etc. - to get to 'pixels', need to scale the returned Rect by `screenWidth` and `screenHeight` - new `interactionStringId` for `FocusedInteractionOptions` used when calling `Player
Hello I am a partner new to Horizon how can I sign up to be added to the discord. I am also having trouble updated my payout information. Thank you
I have been learning about the World Inventory but I am in particular wondering about 2 features to see if they exist already.1) is there a built in trading interface that can handle trading inventory items between players?2) Am I correct that the World Inventory doesn't support items that themselves retain a state. (For example, if a sword had durability, and it was 50% used up.. but one player was to trade it to another player and have it retain the 50% durability.)I have already read this:https://developers.meta.com/horizon-worlds/learn/documentation/typescript/local-scripting/maintaining-local-state-on-ownership-changeBut that seems to be more about entity state, vs say persisted inventory state. I also have done some experimenting with persistent player variables, and while I could probably gin up something there.. it would make more sense if there was a built in inventory system that allows for local item state to be persisted. (and transferred during a trading o
I have created this script using the AI in Desktop Editor to teleport myself to a particular spawn point when entering my world. However, it’s asking for my playerID. How do I get that? It appears to be numerical only as it doesn’t allow me to type my actual username. Many thanks in advance!
is anyone having an issue trying to publish a world, keeps asking for world rating we do but still asks for it
I have a situation where a colleague of mine has created a world that we would like to add IWP and Commerce functionality to, but my account is the one that has our company's account details associated with it. Is there any way for us to link his creator account to either the company or my account details somehow? As it stands now, it seems like I would be the only person that could add or work with any of the IWP and Commerce functionality otherwise. -Ryan
We had a great MHCP May 2025 meeting, thanks to everyone who joined! This month’s focus was on surfacing critical platform issues and identifying feature requests that could meaningfully improve the creator and player experience. Please sign the letter here: https://docs.google.com/document/d/1j21xO7PiY6nJHhLfyugNKL3MW2qASP0PiGOPSMjEgbo/edit?usp=sharing Next Steps: We’re holding off on scheduling the next meeting until we hear back from Meta.
{Direct Link} This week in v216 we are launching the Asset Pool Gizmo, a powerful tool for managing objects that should be granted to each player in your world. Additionally, the Public Asset Library is now live, allowing other creators to discover your assets from the Public Asset panel in the Desktop Editor or in VR and import them into their own worlds (MHCP Only). 3D Heatmaps have also been updated to help creators learn key insights about their worlds. Important: In v216, we are changing the structure of scripting directories to not include the world name in the directory name. This is to prevent malicious attacks. If you are using a source-control system to manage scripts, you may need to reconfigure it after v216. Read on for more details on Meta Horizon v216: New Features Added an Asset Pool Gizmo that allows players to have prefabs that are generated per player. The Asset Pool Gizmo is a powerful tool for managing objects that should be granted to each
Introducing the Public Asset Library! 🚀 Hello Creators, We're excited to announce the launch of the Public Asset Library, a new feature that empowers you to upload and share your own creations with the community! Publishing your assets to the Public Asset Library is available only to members of the Meta Horizon Creator Program, whereas new Public Assets discovery is open to all Desktop Editor creators. What is the Public Asset Library? The Public Asset Library is a centralized repository where creators like you can upload and share assets, including objects, interactive elements, and more. These assets are categorized and made available for others to use in their own worlds. How Does it Work? Upload: Publish your 3D models and Asset Templates from My Assets to the Public Asset Library. Visit the Making Assets Public page to learn how to upload your own assets. Categorize: Choose a category and tags for your asset to make it easy for others to find. Browse and Discover: Explore the P
- `AvatarGripPose.Driving` added- `Player.enterFocusedInteractionMode()` now takes `FocusedInteractionOptions` - `disableFocusExitButton` to disallow player leaving focused interaction. Defaults to false- explicit constant `PVAR_CHARACTER_LIMIT` of 10,000 (this was documented as 10KB before).
I go to try and buy meta coins and im restricted. Also I been trying to update my payment info which hasn't changed and there is a error with red triangle and exclamation marks! Can someone please tell me why this is happening? I filed a ticket...
Hi all,For the ongoing challenge, my team and I want to offer clothing rewards to Quests in our world. I noticed some games such as Super Rumble and Kaiju let players have hats/collectibles outside the game.We have made the 3D models but don't know how to setup for Horizon Worlds. Is there documentation for this? Should we ask during mentor office hours?SpaceGlitterUnicornas it relates to 3D assets. Thanks!
Hi, is there a fix to this problem? I haven't had issues before. I've reset my headset. I've tried going trough mobile, but can't locate how to add coins. Please help.
I'd like to build a world where you start in a common hub, but you can go through some kind of portal to your own instanced area that is persistent--the state of it is saved from session to session. You can also invite friends to this private instance, but only you can enter it first. Everyone else needs to be invited or part of your party.Imagine, say, an RPG where there is a town, but you can enter your own house and that house has decorations and items placed in it as they were when you left it.Is this at all possible? Maybe a door that goes to a world which has a max of 1 player, and the state of the world is saved in player variables? But in that case you can't invite others to your world.
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