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I have a chandelier that looks normal in blender but depending on the angle it renders pink. Is this a texturing issue or a rendering issue? What can I do to fix it?
Hello!I am extremely new to development (using the Desktop Editor), and I wanted to try a quick world that just enables a button that, when pressed, updates a player's score using NetworkBroadcastEvents and Variable Groups. Here's what I've got:A VariableGroup called `PlayerAttributes` with `test` and `localScore` Which I then try to reference in a Typescript file: // names of the variable group and persistent variable containing player data const varGroupName: string = "PlayerAttributes"; const varName: string = "localScore"; // Set as a Number const varKey: string = `${varGroupName}:${varName}`; export type ButtonPressedType = { player: Player } class ScoreManager extends hz.Component<typeof ScoreManager> { static propsDefinition = {}; start() { this.connectNetworkBroadcastEvent(NetworkEvents.buttonPressed, (data: ButtonPressedType) => { console.log('Button pressed by player', data.player.id); const curScore = Number(this.wo
Hi everyone,I've built multiple worlds in Horizon Worlds and am experienced with setting up GrabAimPosition and GrabAimRotation. However, in the desktop version, the aiming does not align anymore with the center of the screen, even though I set everything up correctly.Here’s an example of the issue:Has anyone else experienced this problem? Could this be a bug, or is there a workaround?Thanks for any insights!
Has anyone created and/or used assets that were constructed completely from image planes? Does this save on geo capacity? And by doing so, does is negatively affect frame rate or world performance?
Is there a way to revert to original texture a model is imported with, in script? Similar to what button in desktop editor does, that reverts any texture you applied back to the original mesh texture. I tried to see if I can getTexture of a Mesh but that does not seem to exist. Only setting a new texture exists.
Protip: Do so before, otherwise you are spending hours moving objects around.I go from big to small. For example: Street -> House -> Floor - > Room - > (bed, desk, chair)Here's a screenshot of what I have now. z-order example There's one's own shorthand. N means north, and so forth. There's a bunch of chicken scratch notes as I go about filling rooms. The nice thing about this is that I can shut off entire sections & floors. Working on Floor 1 today? Turn off visibility & lock all the other floors. It's fun to do all sorts of Doctor Strange-like things moving walls around, etc.
Is it possible to persist the world's state in between loading and unloading? Something along the lines of how Persistent Variables can be used to track an individual player's state, but for the world itself?Thanks in advance!
Hi All,So I can't open any of my projects in the Desktop Editor, I can click to open, and it finds them, but does a soft crash on actual opening. Updated my Nvidia Driver, then Reinstalled the Editor and nadda. I've got a slightly old Acer Laptop with a GeForce RTX 3050 card. .... any advice?Steve
Am I doing something wrong?When I duplicate a Static Light, its not duplicating the rotation?
I would like to start making avatar clothing. Is this possible we can have the meshes to allow us to put our designs on to for different clothing items. Would be nice to have backpacks and bags added too. Could sell clothing and get paid via kudos so meta get their cut as doubt they do it for free. Much better than relying on poor Ai interpretations of designs currently. Plus once used first 5 free creations limited to 1 a week and thats all only if in USA. Needs be rolled out to more countries to allow and more than once a week. So many other similar platforms allow such.If there is such a thing and I clearly missed this then please provide a link. ThanksAlso, wasnt sure where to post this so if its wrong please move.
There is no way to keep track of our March bonus.
Needing script that randomly moves objects withing a defined area.
The Berry Doll is TriMesh. The imported World is Primative.
I've been working on a CMI world. When I attempted to install a Kudos board it wasn't permitted. Updating the board resulted in a fail and a warning that something went wrong. SO, I redid everything in a legacy world. Fail due to unreleased content.I did read about a similar issue, however this issue seems like cyclical failure. Nothing being used in this world is from anywhere but Meta.Also, 'Publishing' is not an accepted label, FYI.Perhaps I've been awake a little too long. Any help?
Is any one else having issues with the Assets while creating. I am unable to paste my custom assets with scripts without the scripts being permanently linked. If I change one script it changes every script in every world linked to that asset. Even when I select to unlink the root assets they are still linked.
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Is there any logical explanation for this problem?
So my world runs fine in VR, but it seems choppy on mobile. What poly counts are recommended for the entire scene? I don't think I have a ton, but then again I'm not sure what the guidelines are.And is there a way to preview unpublished / draft worlds on your actual mobile device? I edit with the desktop editor, and I use its preview functions...but I need to actually preview on a phone to see if there are any performance problems.Although I think it's weird that I have performance issues given that I'm testing on an iPhone 16 Pro Max.BTW--LOD generation would be cool...and we could drop the default LOD level on lower end devices.
Hi Everyone! I'm trying to use VB Audio Cable to upload voiceovers for my world. First time using it. Yesterday when I recorded a few samples the sound was fading in and out really bad. Is there a way to fix this? Is there an easier way to upload a voiceover?
I wanted to know if anyone is experiencing this.......my desktop editor isn't allowing me to enter certain worlds or even editor world isn't over capacity even duplicated worlds I'm unable to go into I've ticked this still isn't working fyi where should I go to submit now if not on discord
I was simply trying to shrink a texture and I was told I had to open unity tab on DTE. But I don't have a unity tab. It's not closed, no small arrows to where it is hidden. Question 1. Is there a way to reduce texture size another way?Question 2. Any reason why I would be missing the unity tab? Thanks!
I received my congratulations letter but my status still says honored guest. I signed all my documents so what’s next? What did I miss?
Would it be possible for a iwp that when the purchaser buys the iwp it adds thier name to a list that then can be accessed either inworld or in build mode in a script My use case would be offering live meditation sessions at a price and people would then be invited to a closed instance the day of but I would need to know who purchased the session
How do you use persistent variables in a custom ui to be utilized or displayed ?
When switching from preview to edit modes, I often find my camera perspective inverted/upside down or so far away from the work area that I have to focus on an object in the hierarchy to get back to the work area.Is there something I am doing to cause this?Is there something I can do to prevent/mitigate these occurrences?
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