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I previously had a thread here that was closed as resolved regarding avatar clothing restrictions I was getting when importing my own textures. I was happy that most of those items were reviewed and released as acceptable. I still have some older items with the same issue that I believe are still under review.A few days ago, I built a store world and batched some new items. By mistake, I also included a few of the dresses that had been previously restricted and then later released. Those same dresses have now been tagged as restricted again, even though the issue was supposedly mitigated. I’m concerned because I thought the overall problem had been resolved.I appealed the items (just like before), but in under 30 minutes they were hit with the same AI restriction. This makes me believe there isn’t any human visual review happening. Please help me get this fixed not only for the older items, but also for my future ones. These items are holiday-themed, so timing is really important.
My Itemized sales information seems to be slightly frozen. Items I know were sold are not appearing and I'm only seeing 15% of the items I've sold this month itemized. I've always had an issue where some clothes sold on let's say Monday may appear as sold on Tuesday as well but now it's been showing the same items and only limited item being reflected the last couple of days. It's showed a few new sales but seems like anything sold via Avatar editor specifically aren't populating and it's stuck in a loading loop. Even searching specific items I know were sold doesn't populate the results. I've checked on various browsers and still getting the same result.
I am getting very close to releasing my first world (some details are here Building something.. | Meta Community Forums - 1351760 ) and I am wondering about promoting my world and keeping it visible/discoverable. Any tips about that ?
Hey everyone,With the recent news about Meta potentially reducing the metaverse / Reality Labs budget by around 30%, I wanted to ask if there’s been any update or guidance on what that means for Horizon Worlds and future creator competitions.The recent “What You Missed This Quarter” post felt very optimistic about 2026, but I’m curious whether plans like creator competitions and MHCP incentives are still on track, scaled back, or being reworked.Not trying to start rumors — just hoping for clarity so creators can plan wisely for 2026.If anyone from the team can share even a high-level update, it would be hugely appreciated.Thanks!
trying to understand the testing section of this document: https://developers.meta.com/horizon-worlds/learn/documentation/typescript/api-references-and-examples/world-broadcast/overview i'ver added the simple asset but have no idea if it works.it says: "Testing You can test your changes in two ways: In-editor - This is the easiest workflow for checking changes as you work. Set up a trigger (e.g., a trigger zone) that activates your camera scripting when a player enters it. This allows you to see your cameras in the editor. Remember to disable this trigger before publishing! The frameworks we’ve provided has Debug Mode toggles to help with this. With real instances - When you’re ready to start integration, Meta can set up a Draft stream visible only to the world’s creators. Draft channels show only instances that the creator(s) are in. An instance can take up to 5 minutes to be prepared and selected for streaming—we’re working to reduce this delay. The Stream Controller can on
The v244 release contains the ability to generate 3D heatmap data for worlds and updates the the creative guidelines for world preview images in the Navigator UI ahead of its release, giving creators even more insight into their worlds. Read all about it below! Read on for more details on Meta Horizon v244: 📈Quality Of Life Improvements Developer Dashboard 3D Heatmaps The camera will now persist between refreshes, allowing creators to compare metrics with the same camera angles viewing their data. When filtering data using the Data Settings: Percentile Filter, the heatmap will now recolor the data-cubes based on what is visible. This allows better viewing of high value areas of a world. Creative Guidelines for World Preview Images in Navigator During the developer keynote at Connect, you may have seen our redesigned UI called Navigator – a personalized hub that makes navigating the metaverse intuitive and seamless. This updated navigation will be coming soon, so to pre
Unfortunately, despite the Meta Horizon v243 Release Notes, there is no changePage function.Is there a workaround or is this going to be added on Monday hours before the contest deadline?I could certainly use this function and was coding some features to use it when I noticed the function was missing from the API.
Is anyone else having issues with CodeBlockEvents.OnAudiocompleted not firing? Even if you don't have a solution please let me know if it's just not working for you. It's not even working on scripts that used to work. I'm not sure why. I know I've been doing it right. The following is an example of a script that I attached directly to the audio gizmo. The song plays on world start but does not do the console.log(). import { Component, AudioGizmo, CodeBlockEvents } from 'horizon/core'class practiceTrack extends Component<typeof practiceTrack> { static propsDefinition = {}; start() { this.connectCodeBlockEvent( this.entity.as(AudioGizmo), CodeBlockEvents.OnAudioCompleted, ( ) => { console.log('Audio completed') } ); this.entity.as(AudioGizmo).play() }}Component.register(practiceTrack);
This issue has been blocking my progress since February 20, where I made quite a few leaps & bounds in my world. However, I cannot publish it. I was told on the discord you can have either all Tri-Mesh or all SubD models. I got rid of the SubD models, and I'm still not allowed to publish said world. A cloned world doesn't make any difference. Is there a quick way I can get all/any pre-release features out of the world, and thus published? A black box of an error message isn't helping me.
NoesisGUI has a RichText formatting option but this does not seem to be supported by Horizon Worlds. Is there some way to get bold or italic in NoesisGizmo panels?
Hello,Is there a limit on the numbers of entitlements a player can get?Not asking about the quantities but about the SKU.We are making a game in which we would like to sell skins, but unfortunately, it seems that after the 20th purchase (by purchase, read "grantItemToPlayer"), the 21st is "overwriting" the 1st, making a kind of rotation of purchased items.Is that an intended effect?Has "getPlayerEntitlements" a pagination system to use?Thanks :)Sylafrs (@Virtuallyz)
Anyone else unable to get into the editor after the update?
The v243 release contains the ability to generate voices for AI NPCs, as well as quality of life improvements for Noesis and a bunch of bug fixes, making building worlds easier and smoother than ever before. Read all about it below! Read on for more details on Meta Horizon v243: ✨New Features NPC Voices update: When creating an AI NPC in the desktop editor you can now generate a voice for using AI. For more information, check the documentation here. 📈Quality Of Life Improvements Noesis Updates Noesis Gizmo API now exposes two most requested methods: setLocalEntityVisibility(visible: boolean): Show/hide UI locally for the client changePage(xamlFile: NoesisAssetResource, dataContext?: IUiViewModelObject): Dynamically switch XAML pages and optionally set a new data context Command Parameter Support: Developers can now utilize the CommandParameter attribute on XAML UI elements to pass a custom parameter directly to the corresponding TypeScript command handler MouseMove Event Suppor
I build with primitives directly inside the Horizon Worlds app and not on the desktop editor. I have already reinstalled the app and checked all the settings available after a day of back and forth trouble-shooting with a Meta support person. Rebooted both the app and system but the problem persists. I can no longer rotate anything using the rotation arrows in any of my old builds or any brand new build started from scratch. This is not specific to an object, gizmo or asset. The rotation arrows are unable to rotate anything, even a simple cube. Have already reinstalled and rebooted several times now in the past week but the problem persists. This is only 1 of the 2 issues that I'm experiencing. The second is that all my previously published worlds using the "simple noise" texture on objects are swapping that with the "Speckled Spots" texture. This has happened to worlds that have been untouched for years and even happening to new worlds. When hovering into the object with the glitched
Note: Meta Horizon Worlds support is only offered to Meta Horizon Creator Program (MHCP) members. Interested in receiving direct technical/non-technical support for Horizon Worlds? Learn more about the program here! As part of the recent migration to the Developer Dashboard, we’re excited to share that MHCP creators will now access direct support through the Developer Support Portal. This move streamlines support channels to serve you more efficiently and effectively. Note: This update is for direct product/program support only, bug reports should continue to be submitted using Feedback Hub. To access the new portal, use the existing Creator Support Center and “Submit a request”, or use the Developer Dashboard and “See help” to get direct support whenever you need. This is a new entry point that allows you to get the same quality and speed of support for both technical and non-technical issues that you’ve become accustomed to. To create and manage cases from the Developer Dashbo
I been trying find File back update for scripting and it didn't appear when i start new world. What can I do? it didnt show any update world
Not sure if this is the best place to post this, but we are running into an issue with our player persistent variables not saving data between sessions while a player is in our recently Published world. We have confirmed the following:Saving and loading works fine in the Editor (and has for months), including between sessions.Saving something from an Editor for a player does successfully get loaded by that player in a Published session.Nothing is being saved from the Published world back to our player persistent variables.Has anyone else encountered an issue like this? Or is there potentially a configuration step we missed when publishing?
I have a world that is no where near capacity. However, to open up a menu in VR or to add anything takes ten years. The world is delayed times a million 😩. Anyone experiencing this and know a work around?
I need to replace default Meta avatars with custom in-game avatars. Unfortunately I have not been able to find any documentation about doing this. I saw in another post that this is not possible. But the world 'Marble Grow & Fight' the default avatar is changed to a marble.Any assistance from the community is appreciated.
Hi, I have 2 colleagues who want to submit for the Meta Horizon Creator Competition: Mobile Innovation and applied to MHCP about a week ago in order to do that. The page mentions an expedited process for the contest, could they expect to hear back before submission date next week potentially? I'd like to be able to build worlds with them. Cheers
When I attach my typescript to the ui gizmo (old ui) , the ui renders but it does not display everything as it should. When I duplicate the ui panel it renders everything as it should. Then, when I click on the buttons nothing happens, but if I duplicate it. The response of my clicks previously shows up after duplication. I have to keep duplicating to see the response of my clicks. The script works perfect, except this. I am stuck any suggestions please and thank you in advance.
Hi Creators, We’re excited to announce that the new Horizon Central, powered by the new Meta Horizon Engine, is now fully rolled out to the public! As part of this transition, the previous version of the world has been fully deprecated. What is Horizon Central? Horizon Central is the main social and discovery hub within Worlds. It’s designed as a vibrant, town-square-like space where users can: Meet up and socialize with friends and other community members. Discover new worlds and experiences through portals and featured content. Shop for digital items for avatars in the integrated store. Participate in events like concerts, live shows, and seasonal activities. Explore interactive zones such as chill areas, entertainment districts, and collaborative activities. What does this mean for you? Any old links or bookmarks pointing to the previous version of Horizon Central will no longer work. Please update all references, documentation, and workflows to use the new Horizon Central . Act
I consistently see this issue where the first time I load into a mobile game from the horizon app the game initially loads in at the wrong resulution. Scaled up and noticably blurry. If I exit and re-enter quickly I will load back in where I left off and the resolution will be correct. It will not correct itself unless I leave and come back. I see this on Samsung Note 10+ or a Galaxy S25 Ultra.Has anyone else noticed this? Are there any ways to work around it so that it will refresh to the right scale without users having to leave and come back? I captured footage of a live game below as an example that I think is easier to understand than my own app. What you'll notice below is that the image on the left from before reload appears scaled up and lower resolution than it does when I leave and come back. I see it it in most games I try including my own projects. You can see screen capture of before and after exiting and reopening the game below.
Hi All,I'm creating a Giant Skee Ball game using the Desktop Editor. I've been using the AI generator to create scripts and connect them to game assets, but after many attempts, I can't get the core mechanics working. I'm not a scripter - I'm learning as I go with this project, so I could really use your advice!Game OverviewDuration: 2-minute roundsScoring Methods: Player catapult (self), skee ball throw, player-on-ball throw…into scoring zonesGame Modes: Single Player, Multiplayer, Teams (Silver vs Gold)Scoring Zones: 10, 20, 30, 40, 50, and 100 pointsScripts Created (I’ve listed out the core functions of each script, if anyone wants to see)Game Manager (Main Controller)Scoring ZoneScore TrackingBall ManagementGravity ZoneTeam Selection (for Teams Mode)Scoreboard DisplayStart Game BroadcasterUI/Menu Here are some of the current problems:Start and Game mode buttons not working: when these buttons are pressed, the game is supposed to start. And you know it’s started because the tim
I've been able to create a clickable menu that works in VR and the desktop editor but nothing happens when I tap on it in mobile.Any suggestions? Ideally I'd like vertical scrolling to work in the menu as well so I can add more items.
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