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I have reach out to support and keep getting the same repeated messages from different people saying sorry for any inconvenience we are still working on the problem. My account has been like this since May 23 and it's very hard and is taking away the experience to want to continue to be on this headset. PLEASE RESOLVE THIS TODAY!!!
I'm having an issue where my world player list and my welcome to world pop-up message does not work unless I reset my world multiple times. I did receive the sync error on desktop editor so I'm unsure if this is the issue or if it's something else. Has anyone else had this issue?
What is going on with Horizon Worlds right now? Build Mode keeps kicking me out of my world after just a few object movements. Even selecting or touching an item can cause an instant crash, and it’s been happening constantly on my Meta Quest 3. This doesn’t happen on PC with the bot or in the desktop editor — it’s only the headset version. Issue Summary:Horizon Worlds keeps kicking me out of Build Mode on my Meta Quest 3 any time I try to interact with anything — selecting items, moving objects, or opening scripts. What’s Happening: Selecting any item (wall, object, asset, etc.)Moving an object even slightlyOpening or editing any script→ Causes Horizon to freeze and immediately kick me back to the Horizon menu, with no warning or error message. Repro Steps: Enter my world on a Meta Quest 3Go into Build ModeSelect any object, open any script, or try to move anythingHorizon crashes and exits Build Mode instantly Frequency: Happens every sing
Hi everyone. Someone can help me to solve the issue of pre-release features that denied me to update my world? Some Creator friend of mine told me that is a question of mixed type of models created with both headset editor and desktop editor. And in fact is like that. Told me that i must check the extension file models. But i don't know how to check it because Gen AI say me that is not possible to have an info of file extensions. In final i'm do not able to find the models that cause the issue.
Hello! Quick question: if our world ports to another world (e.g, "level 2"), will that still count as one submission per the rules of the Mobile Innovation Competition?
Any prompt results in the response, "It seems like I can't do generations right now, please try again later." I have probably asked about 20 requests, however documentation says 1000 requests a day. It has been over 24 hours and but still will not generate anything. Thank you.
Hey Creators! We’re thrilled to share that 37 brand new, high-quality voices—powered by advanced AI technology—are now available in the Worlds Desktop Editor!These voices are designed specifically for your AI NPCs, giving you even more options to bring your characters to life. What’s new? Over 100 unique voices to choose from in the AI NPC voice library Seamless integration with the Worlds Desktop Editor Available to use starting this week Jump in and explore the new voices for your NPCs—let your creativity shine!
Anyone else having an issue with the full body suit making the the uploaded texture darker ? Just as an example the photo below. It looks like a shadow is being cast which makes the texture dull and not what is being uploaded. Any fix for this?
The Horizon desktop editor toolbar has been updated! The updated toolbar improves the categorization of features including build options, systems options, preview options, scripts, and GenAI functions. Additionally, the NPC feature has been updated with an expanded catalogue of voices to add to your created NPC characters. Read on for more details on Meta Horizon v240: ✨New Features Horizon desktop editor toolbar updated with updated categorization for build options and features in the desktop editor. Check the updated Creator Tools page for more information.We’ve updated the NPC voice process with an expanded catalogue of voices. You can now assign enhanced voices from a curated set of voices during the NPC creation process. Learn more here. 🐛Bug Fixes Fixed invite-only group travel conflict when multiple invite-only travel are created at the same time. Fixed setWhoCanTrigger bug when used inside onPlayerEnterTrigger. Fixed several Custom UI issues including server-side rendering pr
Hi,I’m building a world with a side-scrolling camera perspective, but I’m running into an issue with player input reorienting the camera. When testing on desktop, any mouse movement or drag rotates the camera away from the fixed side view. On mobile, dragging a finger across the screen similarly changes the camera’s yaw/orientation, instead of maintaining the intended locked profile. I’ve already tried: Using a Local camera attach script (setCameraModeAttach with a lateral offset and fixed rotation) Reapplying the attach on an interval to fight drift Adjusting input settings like Pan, Follow, and Third Person, but the camera still responds to user input What’s the best way to disable or remap mouse/touch rotation so the player’s perspective remains strictly locked in side view?Would this require modifying PlayerControls input mapping, or is there a supported method for locking orientation or redirecting input (e.g. binding mouse drag to jump) within
Hello all, Is there anyone from meta in here where I can report a delicate matter that needs investigating and action taking? I don't want to provide names publicly and need the relevant authority to investigate. Thank you.
Is there a reason bouns hours are not updating at ?and have been stuck at the same thing for days.
(Also posted on Noesis forum)Meta's documentation for using a Noesis Gizmo and driving UI changes via typescript are pretty sparse. I managed to get the basics set up, and I can make and see the UI in the World, but that's about it, no interaction. I got to that point by following this video: https://youtu.be/cu-u8cTYomg?si=Zr-JKNH5hJAt3WD5Meta's documentation only has snippets of code here and there and I'm not able to follow it. I have got my player interacting with the Gizmo, which brings up the focused interaction mode and I can click buttons on the Noesis UI panel, but I'm stuck where I don't know how to drive UI data from the typescript nor respond in the typescript from UI events. I'm trying to get tab navigation going and buttons that affect game state/various meters, and I want buttons that need to be held down for a specified duration before their command is executed, so I'll need to intercept button click/down/up events.I learn better from videos but this documentation here
I started looking into the Noesis UI Tutorial World, and noticed off the back the project files is missing. When I go to download the Tutorial Project File, it only downloads the .fbx file.
Hello everyone, I have a question about the last competition that Horizon Worlds held, Meta Horizon “Creator Competition: Mobile Genre Showdown - Reloaded.”I’ve been looking through people’s projects to decide which one to vote for, and I noticed that some of them were created before the competition even started.I’ve even seen some partners who have submitted games that they had already made or started beforehand, which I don’t quite understand, especially considering they’re partners.I’d like to know if it was allowed to submit games that we had already started before the competition was launched? I assume that shouldn’t be allowed, but since I’ve seen Partners and Members submit games that were created months earlier, I need to know if those games are still eligible to win prizes.If not, I hope the Meta team takes a look into it.
Hello, since switching to the new dashboard, I can no longer see my assets or create new ones.What do I need to do to fix this?
Hidear developers, I have a question on how I can make my NPC have conversation with players, I mean listen and answer questions. If you can help me with scripting, I'd be pleased. Best regards, thanks for your kind supports.
Hey Guys,Seasoned TS engineer here, but a n00b when it comes to game development,Well with models and animations in particular,Right now, we have some UABs in the public assets which are NPCs that come with baked in animations, am i right to assume.Meta does not support allowing users to import custom models with their own animations, and if I wanted to do this,I would need to import different meshes and then script them together.If I am incorrect, please point me in the right direction,Or if the above assumption is correct - does anyone know any streamlined workflows for a solo dev? I don't want to make crazy custom animated characters, just to have some unique models, so i am not stock with stock assets.Thanks
Hey everyone, I have a question regarding the payout in the Creator / Developer Program.Since September, my payout status has been showing “Not Set,” even though it was mentioned that payments would go out by the end of October. Every time I try to update or verify my payment or tax information, I only get the message “Please try again later.”I’ve read in the forum that we’re supposed to update our details every month, but right now it’s not even possible for me to do so. Also the Tax Document?Is anyone else experiencing the same issue or knows how to fix this, so the payout can finally go through?Thanks so much for any help! Vanessa
Hi,I have created an 3d avatar of myself from Avatasdk (https://avatarsdk.com/metaperson-creator/). I downloaded my "file.fbx" to desktop. I try to add file.fbx to my assets but World desktop editor just stop working and exit without any error notice.... Please help me, how to add 3d avatar of myself to assets?
I am working on a game in horizon world where players throw rocks to hit NPCs (from unity asset bundles). I am encountering an issue with collision detection where a single rock hit is triggering multiple events.Here's the setup:NPC has a trigger zone Player throw rocks at the NPC NPC should register a hit when a rock enters the trigger and die after 2 hitsWhen NPC dies, it should trigger a single event to move a bridge to the sceneCurrent behavior:Using CodeBlockEntityTrigger to detect rock collisionsWhen a rock hits the NPC'c trigger zone, the hit event fires multiple timesAfter 2 hits, the bridge move event gets triggered twiceWhat I've triedUsing state flags to prevent multiple hit from firingTracking hit processing state with boolean flagsUsing a set to track rocks that have already hit an NPCWould really appreciate it if you could provide suggestions on how to fix this issue. Thank you
Hello!I'm currently using the Worlds Desktop Editor to create an NPC in my world. When I click the “Edit Avatar” button, it correctly redirects me to the web page where I should be able to edit the NPC — however, instead of loading the editor, it only shows the message:“This page isn't available right now.”I've tried multiple browsers including Firefox, Chrome, and Brave, but the same issue occurs every time.Interestingly, when I share the edit link with my friend, they can open it and edit the NPC without any problem.Has anyone else experienced this issue or know what might cause it?Any help would be greatly appreciated!Thanks in advance!Web Console:ErrorUtils caught an error:GraphQL operation responded with error 1675030: An error occurred while querying. (Operation: CometAvatarEditorRootQuery)Subsequent non-fatal errors won't be logged; see https://fburl.com/debugjs.
I'm having issues with the Media Board Gizmo in my worlds. "It will" blue/yellow box in the worlds, but it won't appear like in older worlds. How can I resolve this issue? I'm working in Tri mesh.
I have an ambitious space-themed treasure hunt game, Galactic Treasure Hunt, that was somewhat popular in June and July (around 10 players per day). I had ideas for how to improve it but then within the space of a week in August, visitors dropped to about 2 a week in mid-August and this has not recovered since. The most probable theory I have is that some algorithm changed somewhere in Horizon Worlds and the game is no longer being promoted.As can be imagined, this was hugely discouraging for me and I abandoned my plans to further develop the world.What do people think? Is there some other explanation for the drastic decline? It is not a perfect game, of course, which is why I had plans to improve it. But I think that it should be doing better than it is. And in July it was.Link: https://horizon.meta.com/world/652276037540703
Since the change over to the new dashboard I'm having trouble updating some of my pay out information. Can anyone help with this.
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