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Hello,I would like to launch an Unity scene inside the Oculus Quest by using an application on another device (smartphone).More precisely, I would like to developed an android app with a UI with different levels. When you press them, I want the scene to be loaded on the Quest. This app will also cast what the player sees and allow the user to pause the game and control volume.Do you have any idea of how to do it? It seems difficult to do it from the Oculus software since we can't bypass it.This field really is under my competences but if you know in what kind of development I should go and the kind of engineer I need please let me know.The subject isn't yet on the internet and I have no idea where to start. If you want to participate to this debate, It would be perfect.
I updated my Meta Quest interface to the most recent version. I uploaded an APK to test a project I am developing. I cannot find the "unknown sources" option in the search bar to find my newly uploaded APK. Where do I need to navigate to, to open it?I used SideQuest to upload the APK to the Quest.
So after a days worth of searching I finally found that Meta has removed the oculus home when you connect a quest 2 to link mode, in my case airlink. What is left is a white room with a grid and a VERY annoying ambient background sound. There is NO WAY to mute this sound other than muting master volume. I want to use my pc desktop in VR, watch movies, use Discord and everything is overlapped by that god awful noise. If you are going to remove a feature like oculus home that did not have that noise at least make sure what is left is fully functional. Add an option to mute the background noise or give us back oculus home!This is probably going to be my first and last Meta product. Having a $100 price hike right before I bought it, having a useful feature removed with no notice or info that it was removed (had to search for hours to find it was not a bug) and then to have this noise I can't get rid of while trying to watch a video in VR. I should have just sprung for an Index.
soggy spong
Steps to reproduce:Navigate to App ManagerSelect live game from drop downNavigate to API tabUnder User Token, press the "Generate Token" buttonExpected result:A user token is displayedActual result:Error displayedMessage:GraphQL server responded with error 1357010: Something went wrong. We're working on getting it fixed as soon as we can.Error Code1357010
Newly created app, subscription does not exist in data usage audit. previously created existence
I'm running into issues with updating the description in my IAP set up through the developer dashboard. No matter how many times I try to save it never seems to update. Is there something I'm missing here?
Found this bug - if you are additively loading scenes and you have the OVRSceneManager in your hub scene (which you need to) - and there is a scene additively loaded from the start which you've set to the Active scene - then OVRSceneManager will place its wall,ceiling etc anchor objects that it creates in that scene - and then when you unload that scene - they'll be lost - and OVRSceneManager won't know there's a problem but if you try to access the Ceiling's transform for example it'll throw up a null reference.I fixed this in OVRSceneManager by moving the prefabs etc that it spawns to be its children in the hierarchy.
the code, Oculus XRAsync create Spatial Anchor ,the results of this code is not a Success and Failure.what did i do wrong?
is there is any program for students . Can we submit our VR applications on the store for free
how do I get to create new developer?
I checked every for it + i have oculus integration installed
Here's what the client wants to know: In essence, how long would you expect from roll out to have to redo sim/replace hardware? Just a ballpark.
I currently have an app on app lab and I have added some release notes to it I don't see these notes anywhere on my apps page. Where are they?
I am at my wits end! I have searched for lots of fixes but still get the same issue when uploading my APK from my unity build. When playing the app from the quest 2 headset after downloading it, I get a black screen every time. not even "Made with Unity". I started a brand new URP project in unity with just the Oculus Integration Plugin and used scenes from that, but I still get the same issue. Any support would be really appreciated. Thanks you
My right controller doesn’t work with the tracking. I tried everything. I reset my whole quest to new. I tried to link it again didnt work. Nothing works
Is there a tool or code or anything where I can put a movie on a TV in a world I made in the Meat horizon app on oculus I see from the venue I can go into rooms and a movie is playing is it a code or a way I can put something like that in my world I creat
Hi there,I'm utilizing the interaction SDK for a university project, and I'm having some trouble interpreting the license agreement;I'd like to include the background furniture (the dynamic window and all the texture-less living room furniture) as a backdrop for a user study, as it looks really nice and suits the atmosphere. I'm just struggling to understand if I need extra permission to display them (IE, have them visible in screenshots regarding the study), or if I'm allowed to use them at all. The assets themselves aren't specifically mentioned in the license agreement.Am I allowed to share screenshots of my user studies if they include these assets?Would I need to credit the SDK in my screenshots, and if so, how should I provide credit?I contacted Oculus developer support and they suggested I ask here.Thanks!
I'm really sad because I need to update my software and after recent updates I'm no longer developer and I can't even run my builds on my Quest2 and Meta Quest Pro devices.I've managed to get into developer mode by enable 2FA in the past but now I'm not sure if that's enough?I can't get any SMS-authentication codes because it seems to be broken.Everywhere in this forum I can see there are more problems related to this but unfortunately no answers.Should I just give up?I'm really happy to get all the forum-badges! (https://youtu.be/uEvWg_Yikxs) I got 5 today! 😂
Hello, I'm a developer and artist and I'd like to look into creating paid Avatar clothing that I see is now available in the configuration of your avatar.However I cannot find any literature/tools or specs on doing this.Can someone point in the right direction?Thanks.
me an my save
We deprecated the App lab version of "theBlu" we were using for development so that we can now create our actual Store Release submission for today. (the team is doing their final hand off to publishing and submission to certification TODAY and we are getting the following error every time we try to create a new "theBlu" Store Submission release.An Error Occurred!MessageGraphQL server responded with error 1675030: Error performing query.Error Code1675030Trace IDDE4OHGXnDB2Please advise and help ASAP as this bug is blocking our scheduled handoff which could significantly impact our schedule if we do not get this resolved today. please help! -Adam
We're developing several demos using a combination of The World Beyond sample and OVRSpatial Anchors. We've continually had a problem where the OVRScene will disappear or shift it's position. We can't pinpoint the cause of this, but it might be related to moving outside of the Guardian space. Has anyone ran into similar issues with unstable OVRScene elements? On a related note, has anyone discovered a way to create a large guardian area? We are using a large room for our demos, and we can only create a the covers about half the space. After that the boundary simply won't draw any further. This is strange, because we have heard reports directly from Oculus of demos much larger than the area we are using. We are using the Meta Pro headset. Any thoughts or insights would be greatly appreciated. Best, Pixacore
We are requested to change Supported Controllers to get the app approved, but when I open "App Submissions" -> submission -> "App Metadata" -> "Specs" and change something "Save changes" button remains inactive and I see a hint: "This metadata has already been approved and cannot be modified".What am I doing wrong? How can I Crete new version of app metadata in such case? What if I want to change description or image?
Is there a way to make Oculus Lipsync work on Hololens? When I build the demo project to Hololens I get the error: (DllNotFoundException: Unable to load DLL 'OVRLipSync': The specified module could not be found.). Is there any way to get around this?
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